Foeseeker (Melee Weapon Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property does not require a seperate action to activate, being always active.
| Description|A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property is always active, and does not require an action to activate.


When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is [[invisible]] to the wielder in any way, the eldritch power of the property inficts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|0}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit. With a swift action, the wielder of a weapon with this property may declare that all of the damage inflicted is force damage, or change it back as a different swift action. Note that force damage affects incorporeal creatures as normal.}}</onlyinclude>
In addition, when used to attack a creature which has concealment (due to terrain, lighting, or anything else), is using [[Stealth]], or is [[invisible]] to the wielder in any way, the eldritch power of the property inflicts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|0}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  
 
As a swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as {{dmg|force}} damage.  While transformed in this fashion, the weapon exists fully in both a corporeal and incorporeal state, and therefore it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.  The weapon's damage remains this way until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ignores the miss chance for concealment against creatures deliberately attacked.
| ShortDesc|Weapon ignores concealment, deals full damage to incorporeal creatures, and bonus damage to hidden creatures.
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}}</onlyinclude>  


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Revision as of 14:13, 18 June 2019

Foeseeker (Melee Weapon Magic Property)

Enchant Cost: +2

A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property is always active, and does not require an action to activate.

In addition, when used to attack a creature which has concealment (due to terrain, lighting, or anything else), is using Stealth, or is invisible to the wielder in any way, the eldritch power of the property inflicts terrible harm to that enemy, dealing 3d6 points of bonus Force (energy, uncommon) damage on a successful hit. The damage granted by this property is bonus damage, which is not increased by a critical hit.

As a swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as force (energy, uncommon) damage. While transformed in this fashion, the weapon exists fully in both a corporeal and incorporeal state, and therefore it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder. The weapon's damage remains this way until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.