Foeseeker (Melee Weapon Magic Property): Difference between revisions

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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+2
| PlusCost|+5
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property is always active, and does not require an action to activate.
| Description|The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement. Once transformed, a ''Foeseeker'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.


In addition, when used to attack a creature that has [[Combat#Concealment | Concealment]] (due to terrain, lighting, or anything else), is using [[Stealth]], or is [[invisible]] to the wielder, the eldritch power of the property inflicts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|0}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  
Once per round as a [[free action]], at the start of the wielder's turn, the wielder gains a +1 [[circumstance bonus]] to-hit with any attacks made against the enemy creature that is closest to them, as the Foeseeker weapon eagerly veers towards this enemy.  In a case where more than one enemy could be considered the "closest", the wielder may choose, though once chosen, the "closest enemy" cannot be changed until the chosen enemy is no longer the closest, or tied with the closest.


As a swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as {{dmg|force}} damage. While transformed in this fashion, the weapon exists fully in both a corporeal and incorporeal state, and therefore it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.  The weapon's damage remains this way until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
As long as the wielder has line of sight and line of effect to the target square of the closest enemy, that enemy is revealed to the wielder, even if they are concealed, stealthed, faded, or behind partial cover.  While attacking this foe, the wielder does not suffer any miss chance from partial or total [[Combat#Concealment | Concealment]], and they only suffer a -2 penalty for partial cover against that foe (instead of the normal -4).
 
Foeseeker weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.
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Revision as of 21:44, 9 December 2023

Foeseeker (Melee Weapon Magic Property)

Enchant Cost: +5

The wielder of this weapon may activate this property with a swift action, causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement. Once transformed, a Foeseeker weapon inflicts 3d6+12 points of bonus Force (energy, uncommon) damage on each successful hit as bonus damage, and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

Once per round as a free action, at the start of the wielder's turn, the wielder gains a +1 circumstance bonus to-hit with any attacks made against the enemy creature that is closest to them, as the Foeseeker weapon eagerly veers towards this enemy. In a case where more than one enemy could be considered the "closest", the wielder may choose, though once chosen, the "closest enemy" cannot be changed until the chosen enemy is no longer the closest, or tied with the closest.

As long as the wielder has line of sight and line of effect to the target square of the closest enemy, that enemy is revealed to the wielder, even if they are concealed, stealthed, faded, or behind partial cover. While attacking this foe, the wielder does not suffer any miss chance from partial or total Concealment, and they only suffer a -2 penalty for partial cover against that foe (instead of the normal -4).

Foeseeker weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.

Creation: Creator (Feat), Bailiwick Check (DC 43), a bright remnant (tier 3), and an item symbolic of the enchantment.