Force (Melee Weapon Magic Property): Difference between revisions

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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+6 (epic)
| PlusCost|+3
}}</onlyinclude>
}}</onlyinclude>


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic| Y
| IsEpic|  
   <!-- Values: Y (for yes) or leave blank (for no) -->
   <!-- Values: Y (for yes) or leave blank (for no) -->
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Due to the bright light it generates, force weapons pierce most forms of concealment in melee range. Note that is impossible to Stealth while displaying a light source.
Due to the bright light it generates, force weapons pierce most forms of concealment in melee range. Note that is impossible to Stealth while displaying a light source.


Activating a force weapon is a move action instead of a standard action.
Activating a force weapon is a swift action.


While activated a force weapon delivers all of its damage as force damage.  A force weapon does a bonus 5d6 of damage on all attacks.  On a critical hit this is doubled to a bonus of 10d6.  If a force weapon has a critical modifier of x3, the bonus damage becomes 15d6.  If the force weapon has a critical modifier of x4, the bonus damage becomes 20d6.
While activated a force weapon always delivers all of its damage as force damage.  A force weapon {{Hi|{{WeapAug|Force|-2}}}} on all attacks.  On a critical hit this bonus damage is doubled.  If a force weapon has a critical modifier of x3, the bonus damage is instead tripled.  If the force weapon has a critical modifier of x4, the bonus damage is instead quadrupled.
 
When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is [[invisible]] to the wielder in any way, a force weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square.


While active, a force weapon adds +1 to the threat range of the weapon.  This bonus is a straight adder that is applied after such affects as [[Keen (Melee Weapon Magic Property)|Keen]] magic property or the [[Critical, Improved (Feat)|Improved Critical]] feat, and is always a simple +1 increase to the threat range.
While active, a force weapon adds +1 to the threat range of the weapon.  This bonus is a straight adder that is applied after such affects as [[Keen (Melee Weapon Magic Property)|Keen]] magic property or the [[Critical, Improved (Feat)|Improved Critical]] feat, and is always a simple +1 increase to the threat range.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Deals 5d6 points of bonus damage with all attacks, as force damage.
| ShortDesc|Defeats concealment, adds +1 to crit mod, and deals bonus damage with all attacks, as force damage.
}}</onlyinclude>
}}</onlyinclude>


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Revision as of 14:03, 31 May 2019

Force (Melee Weapon Magic Property)

Enchant Cost: +3

A force weapon appears extremely shiny, and if seen in strong light is nearly translucent, the surface so smoothly polished it almost appears to have vast depths. When activated, a force weapon is clad in a sheath of unworldly radiance and always sheds bright light in a ten foot radius centered on one intersection of the wielders space. This light is unaffected by any form of magical darkness, but will not dispel any form of magical darkness, either.

Due to the bright light it generates, force weapons pierce most forms of concealment in melee range. Note that is impossible to Stealth while displaying a light source.

Activating a force weapon is a swift action.

While activated a force weapon always delivers all of its damage as force damage. A force weapon 3d6+2 points of bonus Force (energy, uncommon) damage on all attacks. On a critical hit this bonus damage is doubled. If a force weapon has a critical modifier of x3, the bonus damage is instead tripled. If the force weapon has a critical modifier of x4, the bonus damage is instead quadrupled.

When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is invisible to the wielder in any way, a force weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square.

While active, a force weapon adds +1 to the threat range of the weapon. This bonus is a straight adder that is applied after such affects as Keen magic property or the Improved Critical feat, and is always a simple +1 increase to the threat range.

Force weapons cannot be made Broken with the Sunder combat maneuver, except by other force weapons or weapons with the Ghost Touch property. Force weapons inflict full damage on incorporeal creatures.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.