Force (Melee Weapon Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A force weapon appears extremely shiny, and if seen in strong light is nearly translucent, the surface so smoothly polished it almost appears to have vast depthsWhen activated, a force weapon is clad in a sheath of unworldly radiance and always sheds bright light in a ten foot radius centered on one intersection of the wielders space. This light is unaffected by any form of magical darkness, but will not dispel any form of magical darkness, either.
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movementOnce transformed, a ''force'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.


Due to the bright light it generates, force weapons pierce most forms of concealment in melee range. Note that is impossible to Stealth while displaying a light source.
When attacking a foe within melee reach, the ''force'' weapon ignores any miss chance the target may have due to either partial or total [[Combat#Concealment | Concealment]] (due to terrain, lighting, or anything else), though the attack must still target the proper square.


Activating a force weapon is a swift action.
Force weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.


While activated a force weapon always delivers all of its damage as force damage.  A force weapon inflicts  {{Hi|{{WeapAug|Force|-2}}}} on all attacks.  On a critical hit this bonus damage is doubled.  If a force weapon has a critical modifier of x3, the bonus damage is instead tripled.  If the force weapon has a critical modifier of x4, the bonus damage is instead quadrupled.
When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is [[invisible]] to the wielder in any way, a force weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square.
While active, a force weapon adds +1 to the threat range of the weapon.  This bonus is a straight adder that is applied after such affects as [[Keen (Melee Weapon Magic Property)|Keen]] magic property or the [[Critical, Improved (Feat)|Improved Critical]] feat, and is always a simple +1 increase to the threat range.
Force weapons cannot be made [[Broken]] with the [[Sunder]] combat maneuver, except by other force weapons or weapons with the Ghost Touch property.  Force weapons inflict full damage on incorporeal creatures.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Defeats concealment, adds +1 to crit mod, and deals bonus damage with all attacks, as force damage.
| ShortDesc|Adds {{WeapAug|Force|10}}, ignores concealment penalties, and deals full damage to incorporeal creatures.
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Latest revision as of 21:34, 9 December 2023

Force (Melee Weapon Magic Property)

Enchant Cost: +3

The wielder of this weapon may activate this property with a swift action, causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement. Once transformed, a force weapon inflicts 3d6+3 points of bonus Force (energy, uncommon) damage on each successful hit as bonus damage, and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

When attacking a foe within melee reach, the force weapon ignores any miss chance the target may have due to either partial or total Concealment (due to terrain, lighting, or anything else), though the attack must still target the proper square.

Force weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.