Force (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+6 (epic)
| PlusCost|+3
}}</onlyinclude>
 
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|transmutation, overwhelming
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| CL|26th
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement.  Once transformed, a ''force'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
}}</onlyinclude>


| Weight = -
When attacking a foe within melee reach, the ''force'' weapon ignores any miss chance the target may have due to either partial or total [[Combat#Concealment | Concealment]] (due to terrain, lighting, or anything else), though the attack must still target the proper square.


| IsEpic = Y
Force weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.


| Description = A force weapon appears extremely shiny, and if seen in strong light is nearly translucent, the surface so smoothly polished it almost appears to have vast depths.  When activated, a force weapon is clad in a sheath of unworldly radiance and always sheds bright light in a ten foot radius centered on one intersection of the wielders space.  This light is unaffected by any form of magical darkness, but will not dispel any form of magical darkness, either.
}}</onlyinclude>
 
Due to the bright light it generates, force weapons pierce most forms of concealment in melee range. Note that is impossible to Stealth while displaying a light source.
 
Activating a force weapon is a move action instead of a standard action.
 
While activated a force weapon delivers all of its damage as force damage.  A force weapon does a bonus 5d6 of damage on all attacks.  On a critical hit this is doubled to a bonus of 10d6.  If a force weapon has a critical modifier of x3, the bonus damage becomes 15d6.  If the force weapon has a critical modifier of x4, the bonus damage becomes 20d6.
 
While active, a force weapon adds +1 to the threat range of the weapon.  This bonus is a straight adder that is applied after such affects as [[Keen (Magic Property)]] or the [[Critical, Improved (Feat)|Improved Critical]] feat, and is always a simple +1 increase to the threat range.
 
Force weapons cannot be made [[Broken]] with the [[Sunder]] combat maneuver, except by other force weapons or weapons with the Ghost Touch property.  Force weapons inflict full damage on incorporeal creatures.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Deals 5d6 points of bonus damage with all attacks, as force damage.
| ShortDesc|Adds {{WeapAug|Force|10}}, ignores concealment penalties, and deals full damage to incorporeal creatures.
}}</onlyinclude>
}}</onlyinclude>
| Components = [[Wall of Force (Spell)]]


}}
}}

Latest revision as of 21:34, 9 December 2023

Force (Melee Weapon Magic Property)

Enchant Cost: +3

The wielder of this weapon may activate this property with a swift action, causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement. Once transformed, a force weapon inflicts 3d6+3 points of bonus Force (energy, uncommon) damage on each successful hit as bonus damage, and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

When attacking a foe within melee reach, the force weapon ignores any miss chance the target may have due to either partial or total Concealment (due to terrain, lighting, or anything else), though the attack must still target the proper square.

Force weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.