Force (Melee Weapon Magic Property): Difference between revisions

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* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


=== Force ===
=== Force ===
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Force weapons cannot be made [[Broken]] with the [[Combat_Maneuvers#Sunder|Sunder combat maneuver]], except by other force weapons or weapons with the Ghost Touch property.  Force weapons inflict full damage on incorporeal creatures.
Force weapons cannot be made [[Broken]] with the [[Combat_Maneuvers#Sunder|Sunder combat maneuver]], except by other force weapons or weapons with the Ghost Touch property.  Force weapons inflict full damage on incorporeal creatures.


* ''[[Epic Creator]] Feat, wall of force''
* ''[[Epic Creator]] Feat, wall of force''

Revision as of 22:03, 11 March 2016

Force

  • Price: +6 bonus
  • Aura overwhelming transmutation; CL 26th; Weight -

A force weapon appears extremely shiny, and if seen in strong light is nearly translucent, the surface so smoothly polished it almost appears to have vast depths. When activated, a force weapon is clad in a sheath of unworldly radiance and always sheds bright light in a ten foot radius centered on one intersection of the wielders space. This light is unaffected by any form of magical darkness, but will not dispel any form of magical darkness, either.

Due to the bright light it generates, force weapons pierce most forms of concealment in melee range. Note that is impossible to Stealth while displaying a light source.

Activating a force weapon is a move action instead of a standard action.

While activated a force weapon delivers all of its damage as force damage. A force weapon does a bonus 5d6 of damage on all attacks. On a critical hit this is doubled to a bonus of 10d6. If a force weapon has a critical modifier of x3, the bonus damage becomes 15d6. If the force weapon has a critical modifier of x4, the bonus damage becomes 20d6.

While active, a force weapon adds +1 to the threat range of the weapon. This bonus is a straight adder that is applied after such affects as Keen or Improved Critical, and is always a simple +1 increase to the threat range.

Force weapons cannot be made Broken with the Sunder combat maneuver, except by other force weapons or weapons with the Ghost Touch property. Force weapons inflict full damage on incorporeal creatures.