Force (Melee Weapon Magic Property)

From Epic Path
Revision as of 08:46, 2 June 2019 by Tbolling (talk | contribs) (Text replacement - "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect|N <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses...)
Jump to navigation Jump to search

Force (Melee Weapon Magic Property)

Enchant Cost: +3

A force weapon appears extremely shiny, and if seen in strong light is nearly translucent, the surface so smoothly polished it almost appears to have vast depths. When activated, a force weapon is clad in a sheath of unworldly radiance and always sheds bright light in a ten foot radius centered on one intersection of the wielders space. This light is unaffected by any form of magical darkness, but will not dispel any form of magical darkness, either.

Due to the bright light it generates, force weapons pierce most forms of concealment in melee range. Note that is impossible to Stealth while displaying a light source.

Activating a force weapon is a swift action.

While activated a force weapon always delivers all of its damage as force damage. A force weapon inflicts 3d6+2 points of bonus Force (energy, uncommon) damage on all attacks. On a critical hit this bonus damage is doubled. If a force weapon has a critical modifier of x3, the bonus damage is instead tripled. If the force weapon has a critical modifier of x4, the bonus damage is instead quadrupled.

When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is invisible to the wielder in any way, a force weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square.

While active, a force weapon adds +1 to the threat range of the weapon. This bonus is a straight adder that is applied after such affects as Keen magic property or the Improved Critical feat, and is always a simple +1 increase to the threat range.

Force weapons cannot be made Broken with the Sunder combat maneuver, except by other force weapons or weapons with the Ghost Touch property. Force weapons inflict full damage on incorporeal creatures.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.