Force Armor (Armor Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect| <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses t...)
m (Text replacement - "| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | IsEpic| Y <!-- Values: Y (for yes) or leave blank (for no) --> }}</onlyinclude>" to "")
Line 5: Line 5:
}}</onlyinclude>
}}</onlyinclude>


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
 
| IsEpic| Y
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}

Revision as of 09:34, 2 June 2019

Force Armor (Armor Magic Property)

Enchant Cost: +6 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

Force armor converts the entire armor bonus of the armor, including the enhancement bonus, to force armor, which provides it's AC bonus to both the wearer's touch AC and regular AC. Incorporeal creatures and creatures which normally bypass armor (making touch attacks) are foiled by the magic properties of force armor. Furthermore, the armor provides ER 10/force against force attacks, such as magic missile.

Multiple sources of Force armor do not stack with each other; instead, only the highest value is used.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 50), a intense remnant (tier 4), and an item symbolic of the enchantment.