Force Armor (Armor Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
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| Description|Force armor converts the entire armor bonus of the armor, including the enhancement bonus, to force armor, which provides it's AC bonus to both the wearer's touch AC and regular AC. Incorporeal creatures and creatures which normally bypass armor (making touch attacks) are foiled by the magic properties of force armor. Furthermore, the armor provides ER 10/force against force attacks, such as magic missile.
| Description|Force armor layers eldritch power in a filmy field of protection covering the entire form of the wearer, even over those places normally uncovered by armor.  This renders the wearer immune to the [[Flat-footed]] condition, and allows the wearer to count their entire armor bonus, including the enhancement bonus, for both their normal Armor Class and their Touch Armor Class.  Thus, their Touch AC and their normal AC are always the same. Incorporeal creatures and creatures which normally bypass armor (making touch attacks) are foiled by the magic properties of force armor. Furthermore, the armor provides ER 50/force against {{dmg|force}} attacks, such as [[Magic Missile (Sorcerer/Wizard Spell)]].


Multiple sources of Force armor do not stack with each other; instead, only the highest value is used.
Multiple sources of Force armor do not stack with each other; instead, only the highest value is used.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|The armor's AC bonus counts towards the wearer's Touch AC.
| ShortDesc|The armor's AC bonus counts towards the wearer's Touch AC, and they are immune to being [[Flat-footed]].
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Revision as of 16:44, 16 June 2019

Force Armor (Armor Magic Property)

Enchant Cost: +6 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

Force armor layers eldritch power in a filmy field of protection covering the entire form of the wearer, even over those places normally uncovered by armor. This renders the wearer immune to the Flat-footed condition, and allows the wearer to count their entire armor bonus, including the enhancement bonus, for both their normal Armor Class and their Touch Armor Class. Thus, their Touch AC and their normal AC are always the same. Incorporeal creatures and creatures which normally bypass armor (making touch attacks) are foiled by the magic properties of force armor. Furthermore, the armor provides ER 50/force against force (energy, uncommon) attacks, such as Magic Missile (Sorcerer/Wizard Spell).

Multiple sources of Force armor do not stack with each other; instead, only the highest value is used.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 50), a intense remnant (tier 4), and an item symbolic of the enchantment.