Fortification, Moderate (Shield Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|This shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or a precision damage attack (such as sneak attack) is scored on the wearer, there is a chance that the critical hit or the precision damage attack is negated and damage is instead rolled normally. The chance is 25% for light fortification, 50% for moderate fortification, and 75% for heavy fortification.
| Description|This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or a precision damage attack (such as sneak attack) is scored on the wearer, the armor magically absorbs a portion of that damage, regardless of the damage type.
 
This is considered to be a special form of Damage Reduction, that operates against only critical damage or precision damage, but will defend against that type of damage from any source, physical or energy, only being defeated by Primal damage. If a player is affected by a single qualifying attack that inflicts both energy and physical damage, the protection of this shield protects against BOTH, but only when a critical attack is made or precision damage is inflicted. Note that if the character wearing this shield has DR and/or ER from other sources, this special Resistance against criticals and precision damage will stack with that other resistance, regardless of its type, but only for limited attack types.  
 
The amount of [[Damage Resistance]] and/or [[Energy Resistance]] (DR and/or ER) the shield grants is dependent upon the type of armor in question, with heavier shields providing more protection.
 
{{#!:
::{| class="ep-default" style="text-align:center"
|+ '''Table: Critical or Precision Damage Resistance by Shield Type'''
|-
! align="left" | Shield Type || DR and/or ER Amount
|-
| align="left" | Buckler || 15
|-
| align="left" | Light || 30
|-
| align="left" | Heavy || 40
|-
| align="left" | War || 48
|-
| align="left" | Tower || 64
|}
}}
 


'''Special:''' Note that rogues (and only rogues) have the special ability to do half their sneak attack damage to targets normally immune to precision damage attacks. Thus, the wearer of fortification armor who succeeds on his check would still take half damage from a rogue's sneak attack.
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain a 50% chance to ignore critical hits
| ShortDesc|Gain limited, stacking, Damage Reduction that only protects against critical hits or precision damage.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 14:30, 19 June 2019

Fortification, Moderate (Shield Magic Property)

Enchant Cost: +3

This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or a precision damage attack (such as sneak attack) is scored on the wearer, the armor magically absorbs a portion of that damage, regardless of the damage type.

This is considered to be a special form of Damage Reduction, that operates against only critical damage or precision damage, but will defend against that type of damage from any source, physical or energy, only being defeated by Primal damage. If a player is affected by a single qualifying attack that inflicts both energy and physical damage, the protection of this shield protects against BOTH, but only when a critical attack is made or precision damage is inflicted. Note that if the character wearing this shield has DR and/or ER from other sources, this special Resistance against criticals and precision damage will stack with that other resistance, regardless of its type, but only for limited attack types.

The amount of Damage Resistance and/or Energy Resistance (DR and/or ER) the shield grants is dependent upon the type of armor in question, with heavier shields providing more protection.

Table: Critical or Precision Damage Resistance by Shield Type
Shield Type DR and/or ER Amount
Buckler 15
Light 30
Heavy 40
War 48
Tower 64
Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.