Fragile (Quality): Difference between revisions

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(Created page with "Weapons and armor with the fragile quality cannot take the beating that sturdier weapons can. A fragile weapon gains the Broken condition if the wielder rolls a natural 1...")
 
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Weapons and armor with the fragile quality cannot take the beating that sturdier weapons can. A fragile weapon gains the [[Broken]] condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 does no further damage to the weapon. Fragile weapons and armor which are masterwork, or that have been crafted with a dweomermetal, lose the fragile quality unless otherwise noted in the item description or the special material description.
Weapons and armor with the fragile quality cannot take the beating that sturdier weapons can. A fragile weapon gains the Broken condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 does no further damage to the weapon. Fragile weapons and armor which have been crafted with a dweomermetal, lose the fragile quality unless otherwise noted in the item description or the special material description.


If a weapon gains the broken condition by rolling a natural 1, remains broken until repaired. The Broken condition can be removed with [[Field Repair (Feat)]], [[Mending (Spell)]] or [[Make Whole (Spell)]], as detailed on the [[Broken]] condition page.
If a weapon gains the broken condition by rolling a natural 1, it remains broken until repaired. The Broken condition can be removed with Field Repair feat, Mending spell or Make Whole spell, as detailed on the Broken condition page.

Latest revision as of 13:49, 10 August 2017

Weapons and armor with the fragile quality cannot take the beating that sturdier weapons can. A fragile weapon gains the Broken condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 does no further damage to the weapon. Fragile weapons and armor which have been crafted with a dweomermetal, lose the fragile quality unless otherwise noted in the item description or the special material description.

If a weapon gains the broken condition by rolling a natural 1, it remains broken until repaired. The Broken condition can be removed with Field Repair feat, Mending spell or Make Whole spell, as detailed on the Broken condition page.