Fragile (Quality)

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Revision as of 16:52, 4 July 2016 by Reese (talk | contribs) (Created page with "Weapons and armor with the fragile quality cannot take the beating that sturdier weapons can. A fragile weapon gains the Broken condition if the wielder rolls a natural 1...")
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Weapons and armor with the fragile quality cannot take the beating that sturdier weapons can. A fragile weapon gains the Broken condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 does no further damage to the weapon. Fragile weapons and armor which are masterwork, or that have been crafted with a dweomermetal, lose the fragile quality unless otherwise noted in the item description or the special material description.

If a weapon gains the broken condition by rolling a natural 1, remains broken until repaired. The Broken condition can be removed with Field Repair (Feat), Mending (Spell) or Make Whole (Spell), as detailed on the Broken condition page.