Freezing Sphere (Sorcerer/Wizard Spell): Difference between revisions
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m (Text replacement - "long (400 ft. + 40 ft./lvl)" to "long (200 ft. + 20 ft./lvl)") |
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| Description = ''Freezing Sphere'' creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 40-foot-radius burst, dealing 1d6 points of [[Cold Damage]] per [[caster level]] (maximum 15d6) to each creature in the area. A creature of the [[water subtype]] instead takes 1d8 points of Cold Damage per caster level (maximum 15d8) and is [[ | | Description = ''Freezing Sphere'' creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 40-foot-radius burst, dealing 1d6 points of [[Cold Damage]] per [[caster level]] (maximum 15d6) to each creature in the area. A creature of the [[water subtype]] instead takes 1d8 points of Cold Damage per caster level (maximum 15d8) and is [[hindered]] for 1d4 rounds. | ||
: If the ''Freezing Sphere'' strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches in a 40-foot radius. This ice lasts for 1 round per caster level. Creatures that were swimming on the surface of a targeted body of water become trapped in the ice. Attempting to break free is a [[full-round action]]. A trapped creature must make a DC 25 [[Strength check]] or a DC 25 [[Escape Artist]] check to do so. | : If the ''Freezing Sphere'' strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches in a 40-foot radius. This ice lasts for 1 round per caster level. Creatures that were swimming on the surface of a targeted body of water become trapped in the ice. Attempting to break free is a [[full-round action]]. A trapped creature must make a DC 25 [[Strength check]] or a DC 25 [[Escape Artist]] check to do so. |