Full-Round Action: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Full-Round Action==
==Full-Round Action==
As the name implies, a full-round action takes a character her entire round to perform. If a character declares she is using a full-round action, it uses up all of her actions until the start of her next turn.  Any effects from the action being performed occur at the end of her current turn, however.   
As the name implies, a full-round action takes a character their entire round to perform. If a character declares they are using a full-round action, it uses up all of their actions until the start of their next turn.  Any effects from the action being performed occur at the end of their current turn, however.   


Once a full-round action is declared, a character may not perform any standard, move, swift,  or immediate actions, nor may she perform any attacks of opportunity until the start of her next turn.
Once a full-round action is declared, a character may not perform any standard, move, swift,  or immediate actions, nor may they perform any attacks of opportunity until the start of their next turn.


Some common uses for a full-round action include:
Some common uses for a full-round action include:
:* Delivering a coup-de-grace
:* [[Run]]
:* Run
:* Delivering a [[coup-de-grace]]
:* Withdraw
:* Use the [[Total Defense]] action.
:* Escape from a net
:* Escape from a net
:* Loading a heavy crossbow or hand onager
:* Using a touch spell on up to six adjacent allies
:* Using a touch spell on up to six adjacent allies
:* Casting a [[True Dweomer]] without requiring a skill roll

Latest revision as of 13:38, 7 January 2021

Full-Round Action

As the name implies, a full-round action takes a character their entire round to perform. If a character declares they are using a full-round action, it uses up all of their actions until the start of their next turn. Any effects from the action being performed occur at the end of their current turn, however.

Once a full-round action is declared, a character may not perform any standard, move, swift, or immediate actions, nor may they perform any attacks of opportunity until the start of their next turn.

Some common uses for a full-round action include: