Ghost Touch (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| CL=<onlyinclude>{{#ifeq:{{{transcludesection\|CL}}} \| CL\|(.*) }}<\/onlyinclude> " to "")
No edit summary
Line 17: Line 17:
A ghost touch weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes and deal full normal damage.
A ghost touch weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes and deal full normal damage.
}}</onlyinclude>  
}}</onlyinclude>  
| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|+5
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Revision as of 18:48, 14 May 2019

Ghost Touch (Melee Weapon Magic Property)

Enchant Cost: +1

A ghost touch weapon counts as both corporeal and incorporeal.

When wielded by a normal creature a ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons.

A ghost touch weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes and deal full normal damage.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.