Ghost Touch (Melee Weapon Magic Property): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 19: | Line 19: | ||
| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | | StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | ||
| StealthEffect|+ | | StealthEffect|+1 | ||
<!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth --> | <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth --> | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 13:55, 16 May 2019
Ghost Touch (Melee Weapon Magic Property)
Enchant Cost: +1
A ghost touch weapon counts as both corporeal and incorporeal.
When wielded by a normal creature a ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons.
A ghost touch weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes and deal full normal damage.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.