Ghost Touch (Melee Weapon Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A ghost touch weapon counts as both corporeal and incorporeal.  
| Description| A ghost touch weapon counts as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states.  It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder. 


When wielded by a normal creature a ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons.
Ghost touch weapons can be picked up, moved, or wielded by incorporeal creatures and corporeal creatures, with equal aplomb.
 
A ghost touch weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes and deal full normal damage.
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Revision as of 17:54, 16 May 2019

Ghost Touch (Melee Weapon Magic Property)

Enchant Cost: +1

A ghost touch weapon counts as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.

Ghost touch weapons can be picked up, moved, or wielded by incorporeal creatures and corporeal creatures, with equal aplomb.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.