Ghost Touch (Melee Weapon Magic Property): Difference between revisions

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| Description| A ghost touch weapon counts as both corporeal and incorporeal.  Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states.  It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.   
| Description| A ghost touch weapon counts as both corporeal and incorporeal.  Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states.  It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.   


Due to the eldritch, vaguely unreal nature of a Ghost Touch weapon, while it is being actively wielded by a proficient character, it grants a +1 circumstance bonus to Stealth skill rolls.
In addition, as a [[swift action]], the wielder of a ghost touch weapon can convert all of their weapon damage into {{dmg|Force}} damage.  The weapon will continue to deal only Force damage until such time as another swift action is spent to dismiss the effect, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
 
Ghost touch weapons can be picked up, moved, or wielded by incorporeal creatures and corporeal creatures, with equal aplomb.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|A ghost touch weapon deals damage normally against incorporeal creatures.
| ShortDesc|A ghost touch weapon deals force damage, and does full damage to incorporeal creatures.
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Latest revision as of 21:33, 9 December 2023

Ghost Touch (Melee Weapon Magic Property)

Enchant Cost: +1

A ghost touch weapon counts as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.

In addition, as a swift action, the wielder of a ghost touch weapon can convert all of their weapon damage into Force (energy, uncommon) damage. The weapon will continue to deal only Force damage until such time as another swift action is spent to dismiss the effect, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.