Gloria Mundi (Sorcerer/Wizard Spell): Difference between revisions
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| Description|When you cast this spell, your words are a paean to the glories of the ordinary, the humble magnificence of the physical form. As you cast this spell, the forms of the allies you choose (see above) gain a shimmer as their very flesh is | | Description|When you cast this spell, your words are a paean to the glories of the ordinary, the humble magnificence of the physical form. As you cast this spell, the forms of the allies you choose (see above) gain a shimmer as their very flesh is subtly reformed into the perfect ideal of their true selves. This perfection of form grants many benefits. | ||
: For the duration of the spell, all movement types of the affected allies are doubled, up to a maximum of +60 feet of move. If the allies do not have a Greater Swim speed, a Burrow speed, a Greater Climb Speed, or a Vault Speed to be improved upon, they gain one of those movement types, of their choice, of 30 feet plus an additional ten feet per ten caster levels of the caster, drop fractions. | : For the duration of the spell, all movement types of the affected allies are doubled, up to a maximum of +60 feet of move. If the allies do not have a Greater Swim speed, a Burrow speed, a Greater Climb Speed, or a Vault Speed to be improved upon, they gain one of those movement types, of their choice, of 30 feet plus an additional ten feet per ten caster levels of the caster, drop fractions. |
Revision as of 17:08, 1 November 2018
- Level: Druid 9, Sorcerer/Wizard 9
- School: Transmutation
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V,S,M (A small ivory statue of a humanoid, worth 1 gp.)
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), allies you choose, all of whom must be within 30 feet of each other.
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Harmless (Fortitude negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- When you cast this spell, your words are a paean to the glories of the ordinary, the humble magnificence of the physical form. As you cast this spell, the forms of the allies you choose (see above) gain a shimmer as their very flesh is subtly reformed into the perfect ideal of their true selves. This perfection of form grants many benefits.
- For the duration of the spell, all movement types of the affected allies are doubled, up to a maximum of +60 feet of move. If the allies do not have a Greater Swim speed, a Burrow speed, a Greater Climb Speed, or a Vault Speed to be improved upon, they gain one of those movement types, of their choice, of 30 feet plus an additional ten feet per ten caster levels of the caster, drop fractions.
- While under the effects of this spell, all allies have their Overland movement doubled.
- While under the effects of this spell, allies may make one additional melee attack each round as a bonus action.
- While under the effects of this spell, all attack rolls, Save DC's, and Saving Throws receive a +2 Arcane or Divine Bonus, depending upon the caster.
- While under the effects of this spell, all recipients receive 10 Temporary Hitpoints per Spell Level of the spell as-cast. Like all Temporary Hitpoints, they may be removed through damage or they expire at the end of a combat, as does all the effects of this spell.
- This spell lays a dual charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster. Targets which already have a dual charge, a divine charge, or an arcane charge, may choose only one of these effects to keep. Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |