Glorious Heat (Feat): Difference between revisions
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| Benefit=When you cast a divine spell that inflicts damage of any of the types {{dmg|fire}}, {{dmg|light}}, {{dmg|radiant}}, {{dmg|holy}}, or {{dmg|soul}}, choose a single ally within 30 feet of your space that you can | | Benefit=When you cast a divine spell that inflicts damage of any of the types {{dmg|fire}}, {{dmg|light}}, {{dmg|radiant}}, {{dmg|holy}}, or {{dmg|soul}}, choose a single ally within 30 feet of your space that you can perceive. That ally heals a number of hit points equal to half your level and gains a +1 [[divine bonus]] on their attack rolls until the end of their next turn. | ||
'''Special:''' If the ally you choose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed. | '''Special:''' If the ally you choose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed. |
Revision as of 14:30, 9 April 2020
When you cast divine fire spells, their heat empowers nearby allies.
Prerequisites: Divine Caster Level 6
Benefit: When you cast a divine spell that inflicts damage of any of the types fire (energy, common), light (energy, uncommon), radiant (energy, uncommon), holy (energy, rare), or soul (energy, rare), choose a single ally within 30 feet of your space that you can perceive. That ally heals a number of hit points equal to half your level and gains a +1 divine bonus on their attack rolls until the end of their next turn.
Special: If the ally you choose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.