Glorious Heat (Feat): Difference between revisions

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{{Template:Feats


| Category=[[Category:Cleric Feats]][[Category:Paladin Feats]][[Category:Intrepid Tier (6-10)]]


| Flavor=When you cast divine fire spells, their heat empowers nearby allies.


; Glorious Heat (General)
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Divine Caster Level 6
}}</onlyinclude>


When you cast divine fire spells, their heat empowers nearby allies.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


| Benefit=When you cast a divine spell that inflicts damage of any of the types {{dmg|fire}}, {{dmg|light}}, {{dmg|radiant}}, {{dmg|holy}}, or {{dmg|soul}}, choose a single ally within 30 feet of your space that you can perceive. That ally heals a number of hit points equal to half your level and gains a +1 [[divine bonus]] on their attack rolls until the end of their next turn.


Prerequisites: Ability to cast divine spells, caster level 5th.
'''Special:''' If the ally you choose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.




Benefit: When you cast a divine spell with the [fire] descriptor, choose a single ally within 30 feet of your space that you can see. That ally heals a number of hit points equal to the level of the spell cast and gains a +1 divine bonus on their attack rolls until the end of its next turn.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Heal an ally when you cast a divine spell with the fire descriptor.
}}</onlyinclude>


Special: If the ally you chose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.
| Monster=<onlyinclude>{{#ifeq:{{{transcludesection|Monster}}}
| Monster|When you cast a divine spell with the correct damage type, you also heal an ally
}}</onlyinclude>
 
 
}}

Latest revision as of 00:10, 10 April 2020


When you cast divine fire spells, their heat empowers nearby allies.

Prerequisites: Divine Caster Level 6

Benefit: When you cast a divine spell that inflicts damage of any of the types fire (energy, common), light (energy, uncommon), radiant (energy, uncommon), holy (energy, rare), or soul (energy, rare), choose a single ally within 30 feet of your space that you can perceive. That ally heals a number of hit points equal to half your level and gains a +1 divine bonus on their attack rolls until the end of their next turn.

Special: If the ally you choose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.