Glorious Heat (Feat): Difference between revisions

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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
m (Text replacement - "Category:Paladin" to "Category:Paladin Feats")
 
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{{Template:Feats
{{Template:Feats
| Category=[[Category:Cleric]][[Category:Paladin]]
 
| Category=[[Category:Cleric Feats]][[Category:Paladin Feats]][[Category:Intrepid Tier (6-10)]]


| Flavor=When you cast divine fire spells, their heat empowers nearby allies.
| Flavor=When you cast divine fire spells, their heat empowers nearby allies.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Divine Caster Level 5
| Prerequisites|Divine Caster Level 6
}}</onlyinclude>
 
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>
 
| Benefit=When you cast a divine spell that inflicts damage of any of the types {{dmg|fire}}, {{dmg|light}}, {{dmg|radiant}}, {{dmg|holy}}, or {{dmg|soul}}, choose a single ally within 30 feet of your space that you can perceive. That ally heals a number of hit points equal to half your level and gains a +1 [[divine bonus]] on their attack rolls until the end of their next turn.
 
'''Special:''' If the ally you choose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.
 
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Heal an ally when you cast a divine spell with the fire descriptor.
}}</onlyinclude>


| Benefit=When you cast a divine spell with the fire descriptor, choose a single ally within 30 feet of your space that you can see. That ally heals a number of hit points equal to the level of the spell cast and gains a +1 divine bonus on their attack rolls until the end of their next turn.
| Monster=<onlyinclude>{{#ifeq:{{{transcludesection|Monster}}}
| Monster|When you cast a divine spell with the correct damage type, you also heal an ally
}}</onlyinclude>


'''Special:''' If the ally you chose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.


}}
}}

Latest revision as of 00:10, 10 April 2020


When you cast divine fire spells, their heat empowers nearby allies.

Prerequisites: Divine Caster Level 6

Benefit: When you cast a divine spell that inflicts damage of any of the types fire (energy, common), light (energy, uncommon), radiant (energy, uncommon), holy (energy, rare), or soul (energy, rare), choose a single ally within 30 feet of your space that you can perceive. That ally heals a number of hit points equal to half your level and gains a +1 divine bonus on their attack rolls until the end of their next turn.

Special: If the ally you choose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.