Grabbed: Difference between revisions

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| Flavor = An enemy has grabbed one of your arms, in an attempt to initiate a grapple with you.
| Flavor = An enemy has grabbed one of your arms, in an attempt to initiate a grapple with you.


| Effects = A ''grabbed'' condition is the weakest outcome of a successful [[Grapple]] combat maneuver against an enemy.
| Effects = A ''grabbed'' condition is the weakest outcome of a successful [[Grapple]] combat maneuver against an enemy. You can still perform attacks at your normal to-hit bonuses, except as described below:
:* '''If you are the creature who has been ''grabbed'':'''
:* Attacks against any other creature besides the one that grabbed you, or attacks using a two-handed weapon or off-hand weapon (against any creature) suffer a -4 penalty to all to-hit rolls.
::* You may make attacks with a 1-handed weapon or cast spells normally.
:* If you wish to cast a spell, you must make a [[Defensive Casting]] check, or else the spell fails. If the spell does not include the creature that grabbed you as one of its targets, this check is made with a -4 penalty.
:::* Attacks with a 2-handed weapon suffer a -4 penalty to hit, since one of your arms is unavailable.
::* This check is '''not''' required if you are casting a spell that does not have a somatic component (or have its somatic component removed via the [[Still Spell (Feat)|Still Spell]] metamagic feat, or the spell has a range of "Touch" (but not "Ranged Touch").
:::* You cannot make any attacks with an off-hand weapon (i.e. two-weapon fighting).
:* If you move from your space using any movement type other than Teleport or Forced Movement, the creature that grabbed you may move to a space adjacent to the space you end your move in, as a free action, if they wish.  The grabbing creature's movement is considered forced movement and does not provoke attacks of opportunity.
:::* Thrown and projectile attacks you make will provoke attacks of opportunity from all enemy creatures that threaten you (since you are engaged in melee).
::* You cannot make attacks of opportunity, except against the creature that initiated the ''grabbed'' condition against you (if it provokes).
::* If you wish to move from your space, you must first succeed on an opposed [[Might]] skill check. If you succeed, you may move up to half your speed, and the enemy which ''grabbed'' you may elect to follow with you as a free action. If you fail the check, you cannot move, and your move action is wasted.
::* You take a -2 penalty to your AC.
::* You cannot use [[Stealth]] to hide from the creature grabbing you, even if you have an ability such as "Hide in Plain Sight".  
::* If you become [[invisible]], you gain a +2 bonus to your Maneuver Offense and [[Escape Artist]] skill checks for purposes of escaping the ''grabbed'' condition, but receive no other benefits.


:* '''If you are the creature who initiated the ''grabbed'' condition:'''
| Ended-By = The grabbed condition automatically ends at the start of the grabbing creature's next turn.
::* You may spend a free action during your turn to immediately end a ''grabbed'' condition that you initiated.
::* If you wish to move from your space, you must first succeed on an opposed [[Might]] skill check. If you succeed, you may move up to half your speed, dragging your ''grabbed'' victim along with you. If you fail the check, you cannot move, and your move action is wasted.
::* You may spend a standard action to make a new [[Grapple]] check (rolling 1d20 + your Maneuver Offense), with a DC equal to the Maneuver Defense of the creature you have ''grabbed''. If you are successful, you escalate the ''grabbed'' condition to the [[Grappled]] condition, and deal your combat maneuver damage to your target.  If you fail this check, your victim is still ''grabbed'' by you.
::* You take a -2 penalty to your AC.
 
| Ended-By = You can spend a move action to attempt an [[Escape Artist]] check, with a DC equal to the Maneuver Defense of the creature that ''grabbed'' you. If you are successful, the ''grabbed'' condition immediately ends.
:* You can spend a standard action to attempt a [[Grapple]] check (rolling 1d20 + your Maneuver Offense), with a DC equal to the Maneuver Defense of the creature that ''grabbed'' you. If you are successful, the ''grabbed'' condition immediately ends.
::* If you wish to inflict the ''grabbed'' condition back on the enemy grappling you, you must first completely escape from the enemy grappling you. You cannot initiate a grapple when you are already grappled.
:* The ''grabbed'' condition automatically ends if the creature which grabbed you is slain, or at the end of the encounter (whichever occurs first).


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 20:38, 14 January 2023


Condition Severity: Weak


   An enemy has grabbed one of your arms, in an attempt to initiate a grapple with you.

Effects

  • A grabbed condition is the weakest outcome of a successful Grapple combat maneuver against an enemy. You can still perform attacks at your normal to-hit bonuses, except as described below:
  • Attacks against any other creature besides the one that grabbed you, or attacks using a two-handed weapon or off-hand weapon (against any creature) suffer a -4 penalty to all to-hit rolls.
  • If you wish to cast a spell, you must make a Defensive Casting check, or else the spell fails. If the spell does not include the creature that grabbed you as one of its targets, this check is made with a -4 penalty.
  • This check is not required if you are casting a spell that does not have a somatic component (or have its somatic component removed via the Still Spell metamagic feat, or the spell has a range of "Touch" (but not "Ranged Touch").
  • If you move from your space using any movement type other than Teleport or Forced Movement, the creature that grabbed you may move to a space adjacent to the space you end your move in, as a free action, if they wish. The grabbing creature's movement is considered forced movement and does not provoke attacks of opportunity.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • The grabbed condition automatically ends at the start of the grabbing creature's next turn.

Array

GrabbedGrappledPinned