Grabbed: Difference between revisions

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| Flavor = An enemy has grabbed one of your arms, in an attempt to initiate a grapple with you.
| Flavor = An enemy has grabbed one of your arms, in an attempt to initiate a grapple with you.


| Effects = A Grabbed condition is the weakest outcome of a successful Grapple combat maneuver against an enemy.
| Effects = While Grabbed, you can still perform most attacks at your normal to-hit bonuses, except as described below:
:* '''If you are the creature who has been Grabbed:'''
:* Attacks against any other creature besides the one that grabbed you, or attacks using a two-handed weapon or off-hand weapon (against any creature) suffer a -4 penalty to all to-hit rolls.
::* You may make attacks with a 1-handed weapon or cast spells normally.
:* If you wish to cast a spell, you must make a [[Concentration]] check against a DC equal to the grabbing creature's Maneuver Defense, or else the spell fails.  If the spell does not include the creature that grabbed you as one of its targets, this check is made with a -4 penalty.
:::* Attacks with a 2-handed weapon suffer a -4 penalty to hit, since one of your arms is unavailable.
::* This check is '''not''' required if you are casting a spell that does not have a somatic component (or has its somatic component removed via the [[Still Spell (Feat)|Still Spell]] metamagic feat, or the spell has a range of "Touch" (but not "Ranged Touch").
:::* You cannot make any attacks with an off-hand weapon (i.e. two-weapon fighting).
:* If you move from your space using any movement type other than Teleport or Forced Movement, the creature that grabbed you may move to a space adjacent to the space you end your move in, as a free action, if they wish. If they choose to move with you, they must move the fewest squares possible to end up adjacent to you, but can otherwise choose which adjacent space they end up in. The grabbing creature's movement is considered forced movement and does not provoke attacks of opportunity.
:::* Thrown and projectile attacks you make will provoke attacks of opportunity from all enemy creatures that threaten you (since you are engaged in melee).
::* You cannot make attacks of opportunity, except against the creature that initiated the Grappled condition against you (if it provokes).
::* If you wish to move from your space, you must first succeed on an opposed [[Might]] skill check. If you succeed, you may move up to half your speed, and the enemy which grabbed you may elect to follow with you as a free action. If you fail the check, you cannot move, and your move action is wasted.
::* You take a -2 penalty to your AC.
::* You cannot use Stealth to hide from the creature Grabbing you, even if you have an ability such as "Hide in Plain Sight".  
::* If you become invisible, you gain a +2 bonus to your CMB for purposes of escaping the Grabbed condition, but receive no other benefits.


:* '''If you are the creature who initiated the Grabbed condition:'''
: '''Grabbing Monsters:'''
::* You may spend a free action during your turn to immediately end a Grabbed condition that you initiated.
:* A grabbed monster may only perform attacks against the creature that is grabbing it, or else it suffers a -4 penalty with any to-hit rolls made against any other creature.
::* If you wish to move from your space, you must first succeed on an opposed [[Might]] skill check. If you succeed, you may move up to half your speed, taking your Grabbed victim with you. If you fail the check, you cannot move, and your move action is wasted.
:* A grabbed monster may only use one Spell-Like ("Sp") ability per round, and they must target the creature grabbing it, or include the grabbing creature as a target.
::* You may spend a standard action to make a new Grapple check (rolling 1d20 + your CMB), with a DC equal to the CMD of the creature you have Grabbed. If you are successful, you escalate the Grabbed condition to the [[Grappled]] condition, and deal your combat maneuver damage to your target.  If you fail this check, your victim is still Grabbed by you.
:* If a grabbed monster attempts to move using any type of movement other than Teleport or Forced Movement, the grabbing creature may follow along with that monster's movement as described above.
::* You take a -2 penalty to your AC.


| Ended-By = You can spend a move action to attempt an [[Escape Artist]] check, with a DC equal to the CMD of the creature that Grabbed you. If you are successful, the Grabbed condition immediately ends.
 
:* You can spend a standard action to attempt a Grapple check (rolling 1d20 + your CMB), with a DC equal to the CMD of the creature that Grabbed you. If you are successful, the Grabbed condition immediately ends.
| Ended-By = The grabbed condition automatically ends if the grabbing creature moves (or is moved) to a space where they are no longer adjacent to the grabbed creature.
::* If you wish to inflict the Grabbed condition back on the enemy grappling you, you must first completely escape from the enemy grappling you. You cannot initiate a grapple when you are already grappled.
:* The grabbed condition automatically ends at the start of the grabbing creature's next turn.
:* The Grabbed condition automatically ends if the creature which Grabbed you is slain.
:* If not cleared, the Grabbed condition automatically ends at the end of the encounter.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Latest revision as of 19:20, 26 August 2023


Condition Severity: Weak


   An enemy has grabbed one of your arms, in an attempt to initiate a grapple with you.

Effects

  • While Grabbed, you can still perform most attacks at your normal to-hit bonuses, except as described below:
  • Attacks against any other creature besides the one that grabbed you, or attacks using a two-handed weapon or off-hand weapon (against any creature) suffer a -4 penalty to all to-hit rolls.
  • If you wish to cast a spell, you must make a Concentration check against a DC equal to the grabbing creature's Maneuver Defense, or else the spell fails. If the spell does not include the creature that grabbed you as one of its targets, this check is made with a -4 penalty.
  • This check is not required if you are casting a spell that does not have a somatic component (or has its somatic component removed via the Still Spell metamagic feat, or the spell has a range of "Touch" (but not "Ranged Touch").
  • If you move from your space using any movement type other than Teleport or Forced Movement, the creature that grabbed you may move to a space adjacent to the space you end your move in, as a free action, if they wish. If they choose to move with you, they must move the fewest squares possible to end up adjacent to you, but can otherwise choose which adjacent space they end up in. The grabbing creature's movement is considered forced movement and does not provoke attacks of opportunity.
Grabbing Monsters:
  • A grabbed monster may only perform attacks against the creature that is grabbing it, or else it suffers a -4 penalty with any to-hit rolls made against any other creature.
  • A grabbed monster may only use one Spell-Like ("Sp") ability per round, and they must target the creature grabbing it, or include the grabbing creature as a target.
  • If a grabbed monster attempts to move using any type of movement other than Teleport or Forced Movement, the grabbing creature may follow along with that monster's movement as described above.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • The grabbed condition automatically ends if the grabbing creature moves (or is moved) to a space where they are no longer adjacent to the grabbed creature.
  • The grabbed condition automatically ends at the start of the grabbing creature's next turn.

Array

GrabbedGrappledPinned