Grappled: Difference between revisions

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| Flavor = You are being wrestled to the ground by an opponent.
| Flavor = You are being wrestled to the ground by an opponent.


| Effects = The ''grappled'' condition is the intermediate outcome of the [[Grapple]] combat maneuver.
| Effects = The ''grappled'' condition is the intermediate outcome of the [[Grapple]] combat maneuver.
:* '''If you are the creature who has been ''grappled'':'''
:* While grappled, you may not attack any creature other than the one grappling you.
::* You may make attacks with Light or Close weapons, or cast spells with no somatic components, without penalty.
:* You may not make attacks using two-handed weapons, ranged weapons, or off-hand weapons.
:::* Attacks with weapons which are not Light weapons or in the Close weapon group suffer a -8 penalty to their attack rolls.
:* If you wish to cast a spell, you must make a [[Concentration]] check with a -4 penalty, against a DC equal to the grappling creature's Maneuver Defense, or else the spell fails.  If successful, your spell must target the creature grappling you, or include it as a target.
:::* Spells with somatic components require a [[Caster Check]] to cast, versus a DC of the grappler's [[Maneuver Defense]], or the spell fails and the action to cast it is wastedThis [[Caster Check]] counts as the Combat Casting check for casting the spell in melee (i.e. it is not ''in addition to'' a combat casting check).
::* Spells that have no somatic component, or that have a range of touch (spells with a range of "ranged touch" do not count) must still succeed on the above concentration check, but do not suffer the -4 penalty. If successful, your spell must target the creature grappling you, or include it as a target.
:::* You cannot make any attacks with an off-hand weapon (i.e. two-weapon fighting).
:* All of your movement speeds are halved, but you can still perform 5-foot steps. You may not pass through any areas that the grappling creature cannot fit without squeezing. Any movement other than Teleport or Forced Movement allows the grappling creature to follow you to a space adjacent to the space in which you end your movement, as a free action, if they wish. If they choose to move with you, they must move the fewest squares possible to end up adjacent to you, but can otherwise choose which adjacent space they end up in. The grabbing creature's movement is considered forced movement and does not provoke attacks of opportunity.
:::* You cannot use thrown or projectile weapons.
::* You cannot make attacks of opportunity.
::* If you attempt to attack any creature other than the creature which initiated the ''grappled'' condition against you, you provoke an attack of opportunity from the grappling creature (with each attack action, not each attack; i.e. a full attack action, regardless of how many attacks it might include, is only 1 action, and only provokes once.)
::* If you attack the creature which is grappling you, you are always considered to be threatening it, even if it is using reach or some other means of grappling you that doesn't require it to be adjacent to you. Some monsters may have specific rules which prevent non-adjacent attacks like this, and monster-specific abilities always override other rules.
::* If you wish to move from your space, you must first succeed on an opposed [[Might]] skill check. If you succeed, you may move up to half your speed, and the enemy which grappled you may elect to follow with you as a free action. If you fail the check, you cannot move, and your move action is wasted.
::* You take a -4 penalty to your AC.
::* You cannot use Stealth to hide from the creature grappling you, even if you have an ability such as "Hide in Plain Sight".  
::* If you become invisible, you gain a +2 bonus to your Maneuver Offense and [[Escape Artist]] skill checks for purposes of escaping the ''grappled'' condition, but receive no other benefits.


:* '''If you are the creature who initiated the ''grappled'' condition:'''
| Ended-By = Grappled ends at the start of the grappling creature's next turn.
::* You may spend a free action during your turn to immediately end a ''grappled'' condition that you initiated.
::* If you wish to move from your space, you must first succeed on an opposed [[Might]] skill check. If you succeed, you may move up to half your speed, dragging your ''grappled'' victim along with you. If you fail the check, you cannot move, and your move action is wasted.
::* You may spend a standard action to make a new [[Grapple]] check (rolling 1d20 + your Maneuver Offense), with a DC equal to the Maneuver Defense of the creature you have ''grappled''. If you are successful, you escalate the ''grappled'' condition to the [[Pinned]] condition, and deal your combat maneuver damage to your target.  If you fail this check, your victim is still ''grappled'' by you.
::* You may spend a standard action to deal your normal weapon damage to the creature you are grappling. There is no to-hit roll, and you cannot critically hit with this attack, but the attack automatically hits.
::* You take a -2 penalty to your AC.
 
| Ended-By = You can spend a move action to attempt an [[Escape Artist]] check, with a DC equal to the Maneuver Defense of the creature that grappled you. If you are successful, the ''grappled'' condition immediately degrades to the [[Grabbed]] condition.
::* If you succeed by 5 or more, the ''grappled'' condition immediately ends.
::* No more than one ''escape artist'' check to ''escape a grapple'' can be attempted per round, even if you have more move actions available.
:* You can spend a standard action to attempt a Grapple check (rolling 1d20 + your Maneuver Offense), with a DC equal to the Maneuver Defense of the creature that grappled you. If you are successful, the ''grappled'' condition immediately degrades to the [[Grabbed]] condition.
::* If you succeed by 5 or more, the ''grappled'' condition immediately ends.
::* If you wish to inflict the ''grappled'' condition back on the enemy grappling you, you must first completely escape from the enemy grappling you. You cannot initiate a grapple when you are already ''grappled''.
:* If not cleared, the ''grappled'' condition automatically ends if the creature which grappled you is slain, or at the end of the encounter (whichever occurs first).


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 21:13, 14 January 2023


Condition Severity: Moderate


   You are being wrestled to the ground by an opponent.

Effects

  • The grappled condition is the intermediate outcome of the Grapple combat maneuver.
  • While grappled, you may not attack any creature other than the one grappling you.
  • You may not make attacks using two-handed weapons, ranged weapons, or off-hand weapons.
  • If you wish to cast a spell, you must make a Concentration check with a -4 penalty, against a DC equal to the grappling creature's Maneuver Defense, or else the spell fails. If successful, your spell must target the creature grappling you, or include it as a target.
  • Spells that have no somatic component, or that have a range of touch (spells with a range of "ranged touch" do not count) must still succeed on the above concentration check, but do not suffer the -4 penalty. If successful, your spell must target the creature grappling you, or include it as a target.
  • All of your movement speeds are halved, but you can still perform 5-foot steps. You may not pass through any areas that the grappling creature cannot fit without squeezing. Any movement other than Teleport or Forced Movement allows the grappling creature to follow you to a space adjacent to the space in which you end your movement, as a free action, if they wish. If they choose to move with you, they must move the fewest squares possible to end up adjacent to you, but can otherwise choose which adjacent space they end up in. The grabbing creature's movement is considered forced movement and does not provoke attacks of opportunity.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • Grappled ends at the start of the grappling creature's next turn.

Array

GrabbedGrappledPinned