Grasping Whip (Feat): Difference between revisions

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| Prerequisites=BAB +5, [[Weapon Focus (Feat)]]: any whip weapon
| Prerequisites=BAB +5, [[Weapon Focus (Feat)]]: any whip weapon


| Benefit=As a swift action, you can use a whip to grasp an unattended Small, Tiny or Fine object within your whip's reach and pull that object into your square.  To do so, you must hit AC 20 with a melee attack to grasp a Small object, AC30 to grasp a Tiny object, or AC40 to grasp a Fine object.  If a foe has dropped a weapon, you may attempt to snatch the weapon out of his square and into your own as a swift action instead, treating Medium weapons as Small objects.  While the whip is grasping an object, you cannot make attacks with the whip. As a second swift action, you can release the object your whip is grasping.  If you have enough actions, you can grasp and pull an item to your square, and then release it, in the same round unless interrupted. (See below.)  
| Benefit=As a swift action, you can use a whip to grasp an unattended Small, Tiny or Fine object within your whip's reach and pull that object into your square.  To do so, you must hit AC 20 with a melee attack to grasp a Small object, AC30 to grasp a Tiny object, or AC40 to grasp a Fine object.  If a foe has dropped a weapon, you may attempt to snatch the weapon out of his square and into your own as a swift action, treating Medium weapons as Tiny objects and Large weapons as Small objects.  While the whip is grasping an object, you cannot make attacks with the whip. As a second swift action, you can release the object your whip is grasping.  If you have enough actions, you can grasp and pull an item to your square, and then release it, in the same round unless interrupted. (See below.)  


'''Special''': In all cases, you must have enough Carrying Capacity for the weight of the item snatched, when added to your current load, to leave you unencumbered, or the grasp attempt fails.
'''Special''': In all cases, you must have enough Carrying Capacity for the weight of the item snatched, when added to your current load, to leave you unencumbered, or the grasp attempt fails.
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'''Special''': As a standard action, you can, instead, drop the object in any square within your whip's reach.  This can be done in the same round if you have enough actions.
'''Special''': As a standard action, you can, instead, drop the object in any square within your whip's reach.  This can be done in the same round if you have enough actions.


'''Special''': Enemies may attempt to disentangle an object from your whip's grasp as an interrupt. This costs them either their next standard action or an action point.  They must be adjacent to the object or you when you make the grasping whip attempt, and they must succeed on a Combat Maneuver check against you.  Retrieving an object in this manner is a standard action.
'''Special''': Enemies may attempt to disentangle an object from your whip's grasp as an interrupt. This costs them either their next standard action or an action point.  They must be adjacent to the object or you when you make the grasping whip attempt, they must have at least one hand free, and they must succeed on a Combat Maneuver check against you.  Retrieving an object in this manner is a standard action. An object disentangled this way is in their hands afterward.


'''Note''':  Depending upon the type of whip being used, the referee may adjudicate some or a lot of damage to items, or the attempt may simply fail.  Snatching a delicate perfume bottle with a Great Whip is a bad idea, as is snatching a size Small boulder that weighs several hundred pounds with a Slightwhip.  
'''Note''':  Depending upon the type of whip being used, the referee may adjudicate some or a lot of damage to items, or the attempt may simply fail.  Snatching a delicate perfume bottle with a Great Whip is a bad idea, as is snatching a size Small boulder that weighs several hundred pounds with a Slightwhip.  


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Revision as of 01:14, 6 April 2016


You are able to grab and move things with the coils of your whip.

Prerequisites: BAB +5, Weapon Focus (Feat): any whip weapon

Benefit: As a swift action, you can use a whip to grasp an unattended Small, Tiny or Fine object within your whip's reach and pull that object into your square. To do so, you must hit AC 20 with a melee attack to grasp a Small object, AC30 to grasp a Tiny object, or AC40 to grasp a Fine object. If a foe has dropped a weapon, you may attempt to snatch the weapon out of his square and into your own as a swift action, treating Medium weapons as Tiny objects and Large weapons as Small objects. While the whip is grasping an object, you cannot make attacks with the whip. As a second swift action, you can release the object your whip is grasping. If you have enough actions, you can grasp and pull an item to your square, and then release it, in the same round unless interrupted. (See below.)

Special: In all cases, you must have enough Carrying Capacity for the weight of the item snatched, when added to your current load, to leave you unencumbered, or the grasp attempt fails.

Special: As a standard action, you can, instead, drop the object in any square within your whip's reach. This can be done in the same round if you have enough actions.

Special: Enemies may attempt to disentangle an object from your whip's grasp as an interrupt. This costs them either their next standard action or an action point. They must be adjacent to the object or you when you make the grasping whip attempt, they must have at least one hand free, and they must succeed on a Combat Maneuver check against you. Retrieving an object in this manner is a standard action. An object disentangled this way is in their hands afterward.

Note: Depending upon the type of whip being used, the referee may adjudicate some or a lot of damage to items, or the attempt may simply fail. Snatching a delicate perfume bottle with a Great Whip is a bad idea, as is snatching a size Small boulder that weighs several hundred pounds with a Slightwhip.