Greater Climb: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
{{Breadcrumbs|[[Types of Movement]]|[[Magic Item Enchant - Alternate Movement Types]]}}
A creature with greater climb can climb and travel on vertical surfaces or even traverse ceilings with ease. The creature must at least one hand free to climb in this manner. The creature gains a +8 bonus on [[Might]] skill checks to climb; furthermore, it need not make [[Might]] checks to traverse a vertical or horizontal surface (even upside down). A creature with greater climb retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it.  
A creature with greater climb can climb and travel on vertical surfaces or even traverse ceilings with ease. The creature must at least one hand free to climb in this manner. The creature gains a +8 bonus on [[Might]] skill checks to climb; furthermore, it need not make [[Might]] checks to traverse a vertical or horizontal surface (even upside down). A creature with greater climb retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it.  



Revision as of 03:29, 17 December 2016

A creature with greater climb can climb and travel on vertical surfaces or even traverse ceilings with ease. The creature must at least one hand free to climb in this manner. The creature gains a +8 bonus on Might skill checks to climb; furthermore, it need not make Might checks to traverse a vertical or horizontal surface (even upside down). A creature with greater climb retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it.

  • Prone: If a creature with Greater Climb is knocked Prone, he falls to the ground, taking normal falling damage.
  • Difficult Terrain: A creature with Greater Climb is subject to movement penalties caused by difficult terrain.
  • Permitted Movement: A creature with Greater Climb is able to charge, make 5-foot steps, run or withdraw while climbing.
  • Overland Travel: Outside of combat, a creature can use greater climb to travel overland at half the pace as a walking creature of the same speed when moving through a tree canopy, such as a jungle or forest.