Greater Oculus Electricum (Sorcerer/Wizard Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Template:Spell <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | Alchemist=<onlyinclude>{{#ifeq:{{...")
 
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
Line 21: Line 21:
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|
}}</onlyinclude>
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
}}</onlyinclude>
}}</onlyinclude>


Line 32: Line 28:


| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|
| Sorcerer/Wizard|8
}}</onlyinclude>
}}</onlyinclude>


| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|
| School|[[Evocation]]
}}</onlyinclude>
}}</onlyinclude>


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|
| CastTime|Standard
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
| Components|V, S, M
}}</onlyinclude>
}}</onlyinclude> (An eye, carved out of amber, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
| Range|Long
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
| Target|{{targets|1}}, struck by a [[splash]] attack as you choose
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|
| Duration|Day
   <!-- Values: Instant, 1Round, Combat, Encounter, Day, or anything else -->
   <!-- Values: Instant, 1Round, Combat, Encounter, Day, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|
| Save|None
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
Line 72: Line 68:


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|None
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>
Line 91: Line 87:


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
| Description| You hold an amber eyeball as you snarl the hissing, crackling phrases of this weird magic.  The amber eye glows golden, then searing, actinic blue, then dissolves into lightning in your grasp. You raise the searing ball of lightning to your face and press it into your eyes, blinding you.
 
: While under the effects of this spell, you may choose to 'store' the power of the dweomer in your own eyes. This has the effect of giving you the [[Blind]] condition to all visual-based senses for as long as the magic resides. In exchange, you gain [[Heartsight]] with a range of 120 feet, and living creatures cast their Heart-Light in a radius of 10 feet from the edges of their space. This means you walk through a black void, unable to see walls, floor, or anything else further than 10 feet from your space, or the space of any other living creature within 120 feet of you. Within 10 feet of yourself or any other living creature, you can see perfectly, ignoring all other conditions that affect light or dark.
 
: This effect is more disorienting than useful, until you get used to seeing the world in pulsing shades of electric blue, the bright, beating hearts and spark-lit brains of your allies like beacons in the utter night you stride through.  But the 'secondary' effects of ''Greater Oculus Electricum'' make this spell deadly indeed.
 
: As a standard action (which may be combined with the action of casting this spell if desired (yes, you may Quicken this spell and cast it and attack as a swift action)), you may release the contained electric charge in your eyes. A searing orb of electricity soars forth.  This orb is treated as a [[splash]] weapon, with a maximum range equal to the spell range above and no range modifiers to-hit. You are considered to be proficient with this splash weapon. When it lands, it inflicts {{Circle|8}} of {{dmg|lightning}} damage to its direct target, and half that amount as splash damage to all squares adjacent to the targeted square. Even worse, all affected targets gain the [[dazzled]] condition, without benefit of save.
 
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
| ShortDesc|Your eyes glow electric blue, granting you eldritch vision and a terrible [[splash]] attack.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 13:15, 27 March 2019

Level: Sorcerer/Wizard 8
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (An eye, carved out of amber, worth 1 gp.)

Effect

Range: Long (200 ft. + 20 ft./lvl)
Target or Area: one target creature, struck by a splash attack as you choose
Duration: Until the end of your next full night's rest
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You hold an amber eyeball as you snarl the hissing, crackling phrases of this weird magic. The amber eye glows golden, then searing, actinic blue, then dissolves into lightning in your grasp. You raise the searing ball of lightning to your face and press it into your eyes, blinding you.
While under the effects of this spell, you may choose to 'store' the power of the dweomer in your own eyes. This has the effect of giving you the Blind condition to all visual-based senses for as long as the magic resides. In exchange, you gain Heartsight with a range of 120 feet, and living creatures cast their Heart-Light in a radius of 10 feet from the edges of their space. This means you walk through a black void, unable to see walls, floor, or anything else further than 10 feet from your space, or the space of any other living creature within 120 feet of you. Within 10 feet of yourself or any other living creature, you can see perfectly, ignoring all other conditions that affect light or dark.
This effect is more disorienting than useful, until you get used to seeing the world in pulsing shades of electric blue, the bright, beating hearts and spark-lit brains of your allies like beacons in the utter night you stride through. But the 'secondary' effects of Greater Oculus Electricum make this spell deadly indeed.
As a standard action (which may be combined with the action of casting this spell if desired (yes, you may Quicken this spell and cast it and attack as a swift action)), you may release the contained electric charge in your eyes. A searing orb of electricity soars forth. This orb is treated as a splash weapon, with a maximum range equal to the spell range above and no range modifiers to-hit. You are considered to be proficient with this splash weapon. When it lands, it inflicts (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of lightning (energy, common) damage to its direct target, and half that amount as splash damage to all squares adjacent to the targeted square. Even worse, all affected targets gain the dazzled condition, without benefit of save.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30