Greater Teleport: Difference between revisions

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<small>[[Epic Path]] \ [[Types of Movement]] \ {{PAGENAME}}</small>
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{{Breadcrumbs|[[Types of Movement]]|[[Magic Item Enchant - Alternate Movement Types]]}}





Revision as of 21:24, 14 December 2016

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The primary difference between greater teleport and lesser teleport is the need for line of sight. Greater teleport does not require line of sight or line of effect to its destination. As a result, the risk of teleporting into solid objects is higher with greater teleport, but as with lesser teleport, such attempts are simply shunted back to the first open space along the direct line traveled, with no harm to the traveler.

Greater teleportation does not provoke attacks of opportunity from nearby enemies, either from leaving the starting square or from appearing in the destination square.

A creature with a greater teleport speed that attempts to teleport into open air will fall to the ground, but not until the end of their turn. Because the falling only occurs when its turn ends, a creature with a greater teleport speed could choose a mid-way point in mid-air for one teleport, then take a second move action to make another teleport to a spot on safe ground. Similarly, a teleporting creature could teleport up to a flying creature and attack it, assuming it was willing to suffer the falling damage afterwards. (See Falling below for details.)

  • Prone: A greater teleport speed does not provide the creature with any protection against the Prone condition.
  • Difficult Terrain: Creatures with greater teleport can usually teleport past difficult terrain, and never suffer a movement penalty from it, even if their origin or destination squares are difficult terrain.
  • Permitted Movement: A creature with a greater teleport speed is able to charge, but cannot run, take 5-foot steps or use the withdraw action. In order to charge, the teleporting creature must be able to target its opponent before the charge begins. In addition, creatures with a greater teleport speed may take feats as though they were able to cast Dimension Door, some of which allow them to perform charge actions and other fun things.
  • Overland Travel: Outside of combat, a creature can use lesser teleport to travel overland at a rate of 100 miles per 10 feet of teleport speed.