Gutter Mage (Talent): Difference between revisions

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| Benefit|The Rogue gains the ability to cast one 2nd-level spell from the sorcerer/wizard spell list once per day. The rogue also learns one additional 1st level spell from the sorcerer/wizard spell list, usable twice per day, and a 0th level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.
| Benefit|The Rogue gains the ability to cast one 2nd-level spell from the sorcerer/wizard spell list once per day. The rogue also learns one additional 1st level spell from the sorcerer/wizard spell list, usable twice per day, and a 0th level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.


All spells are cast as a spell-like ability, with a caster level equal to the rogue's [[class level]]. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell.
All spells are cast as a spell-like ability, with a caster level equal to the rogue's [[class level]]. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell. If the rogue is required to make any [[caster check]]s (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their [[Spellcraft]] skill (not [[Spycraft]]).
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Revision as of 13:19, 24 April 2020

Ability Type: Sp

Prerequisites: Rogue 21, Minor Magic (Talent), Major Magic (Talent)

Benefit: The Rogue gains the ability to cast one 2nd-level spell from the sorcerer/wizard spell list once per day. The rogue also learns one additional 1st level spell from the sorcerer/wizard spell list, usable twice per day, and a 0th level spell from the sorcerer/wizard spell list, usable an unlimited number of times per day.

All spells are cast as a spell-like ability, with a caster level equal to the rogue's class level. The save DC for the spells, if any of them require a saving throw, is 10 + half character level + DEX modifier, instead of whatever is listed for the spell. If the rogue is required to make any caster checks (such as to cast the spell defensively, to avoid provoking an attack of opportunity), they must resolve it using their Spellcraft skill (not Spycraft).