Hamstring Strike (Talent): Difference between revisions

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[[Category:Reese's Campaign]]
[[Category:Undaunted Tier (16-20)]]
[[Category:Epic Path]]
{{Template:Talent
[[Category:Rogue Talents]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Rogue]] page.''
* ''Go back to the [[Rogue_Talents]] page.''


| Flavor =


=== Hamstring Strike ===
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Ex
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Rogue 16
}}</onlyinclude>


'''Prerequisites''': Advanced Talents
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|Once per encounter, a rogue with this talent may sacrifice two or more of their sneak attack dice in exchange for reducing their target's saving throws against future attacks.  After successfully hitting a creature with an attack that deals sneak attack damage, the rogue may declare that they are using ''Hamstring Strike''.  For each two sneak attack dice that the rogue chooses not to roll as damage, the target creature suffers a -1 penalty to all its saving throws until the start of the rogue's next turn.  Creatures with roles, such as Threats and Heavies, treat this talent as a condition, to which they have partial immunity, as defined in their role description.
}}</onlyinclude>


| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|&#42;
}}</onlyinclude>


'''Benefit''': Anytime a rogue with this talent successfully hits an opponent with a sneak attack, she may forgo her sneak attack damage to try to hamstring her opponent. If the attack succeeds, the rogue deals weapon damage as normal, but instead of the rogue dealing sneak attack damage, the target is knocked prone and is unable to take move actions during its next turn. A successful Fortitude save (DC = 10 + 1/2 the rogue's level + the rogue's Dexterity modifier) negates this effect.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Forgo sneak attack dice to inflict a penalty on your target's saving throws
}}</onlyinclude>


'''Special''':  If the rogue also has the 'Clever Rogue' talent, she may use Hamstring Strike once per encounter in such a way that she need not forgo her sneak attack dice and her Intelligence modifier is added to the Fort save DC.
}}

Latest revision as of 14:23, 24 April 2020

Ability Type: Ex

Prerequisites: Rogue 16

Benefit: Once per encounter, a rogue with this talent may sacrifice two or more of their sneak attack dice in exchange for reducing their target's saving throws against future attacks. After successfully hitting a creature with an attack that deals sneak attack damage, the rogue may declare that they are using Hamstring Strike. For each two sneak attack dice that the rogue chooses not to roll as damage, the target creature suffers a -1 penalty to all its saving throws until the start of the rogue's next turn. Creatures with roles, such as Threats and Heavies, treat this talent as a condition, to which they have partial immunity, as defined in their role description.

Sneak Attack Talent: This talent inflicts a sneak attack effect, and may not be used in combination with any other rogue talent inflicting a sneak attack effect.