Hamstring Strike (Talent): Difference between revisions

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'''Benefit''':  Anytime a rogue with this talent successfully hits an opponent with a sneak attack, she may forgo her sneak attack damage to try to hamstring her opponent. If the attack succeeds, the rogue deals weapon damage as normal, but instead of the rogue dealing sneak attack damage, the target is knocked prone and [[Immobilized]] during its next turn. A successful Fortitude save (DC = 10 + 1/2 the rogue's level + the rogue's Dexterity modifier) negates this effect.
'''Benefit''':  Once per encounter, a rogue with this may forgo sneak attack dice in exchange for reducing a creature's saving throws against future attacks. After successfully hitting a creature with an attack that deals sneak attack damage, the rogue may declare that she is using Hamstring Strike.  For each two sneak attack dice that the rogue chooses not to roll as damage, the target creature suffers a -1 penalty to all its saving throws until the start of the rogue's next turn.  Creatures with roles, such as Threats and Heavies, treat this talent as a condition, to which they have partial immunity, as defined in their role description.


'''Special''':  If the rogue also has the 'Clever Rogue' spycraft path, she may use her Intelligence modifier when calculating the Fort save DC instead of Dexterity.
'''Special''':  A rogue with the "Ruthless Rogue" path inflicts a -1 penalty for each die of sneak attack damage she forgoes, instead of each two dice.


'''Special''': This talent inflicts a sneak attack effect, and may not be used in combination with any other talent inflicting a sneak attack effect.
'''Special''': This talent inflicts a sneak attack effect, and may not be used in combination with any other talent inflicting a sneak attack effect.

Revision as of 00:00, 25 January 2016


Hamstring Strike

Prerequisites: Advanced Talents


Benefit: Once per encounter, a rogue with this may forgo sneak attack dice in exchange for reducing a creature's saving throws against future attacks. After successfully hitting a creature with an attack that deals sneak attack damage, the rogue may declare that she is using Hamstring Strike. For each two sneak attack dice that the rogue chooses not to roll as damage, the target creature suffers a -1 penalty to all its saving throws until the start of the rogue's next turn. Creatures with roles, such as Threats and Heavies, treat this talent as a condition, to which they have partial immunity, as defined in their role description.

Special: A rogue with the "Ruthless Rogue" path inflicts a -1 penalty for each die of sneak attack damage she forgoes, instead of each two dice.

Special: This talent inflicts a sneak attack effect, and may not be used in combination with any other talent inflicting a sneak attack effect.