Hands Slot Magic Items: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Magic Items]]
[[Category:Magic Items]]
These are sturdy or dainty, highly figured, items of clothing that are worn over the hands.  They may or may not cover the fingers, and they may or may not fit tightly to the fingers. They are worn over rings, under wrist slot items, and below chest slot and higher items.
<small>[[Epic Path]] \ [[Wondrous Magic Items]] \ {{PAGENAME}}</small>


{| {{MagicItemTableHeader}}
{{Magic-Item-Table-Aid|Armatura Protectica +1}}
{{Magic-Item-Table-Aid|Armatura Protectica +2}}
{{Magic-Item-Table-Aid|Armatura Protectica +3}}
{{Magic-Item-Table-Aid|Armatura Protectica +4}}
{{Magic-Item-Table-Aid|Armatura Protectica +5}}
{{Magic-Item-Table-Aid|Armatura Protectica +6}}
{{Magic-Item-Table-Aid|Armatura Protectica +7}}
{{Magic-Item-Table-Aid|Armatura Protectica +8}}
{{Magic-Item-Table-Aid|Armatura Protectica +9}}
{{Magic-Item-Table-Aid|Armatura Protectica +10}}
{{Magic-Item-Table-Aid|Armatura Protectica +11}}


{| class="ep-default sortable" style="text-align:left" width="90%"
{{Magic-Item-Table-Aid|Arsenal Gloves +1}}
|- style="Background:#DEB887; Color:#000;"
{{Magic-Item-Table-Aid|Arsenal Gloves +2}}
! width="200" | Magic Item Name || width="100" | Cost || width="100" | Slot || Description
{{Magic-Item-Table-Aid|Arsenal Gloves +3}}
|-
{{Magic-Item-Table-Aid|Arsenal Gloves +4}}
| [[Assisting Gloves (Magic Item)|Assisting Gloves]] || 180 gp || Hands || Summons a magical glove which can perform a single aid another action to assist you in a skill check
{{Magic-Item-Table-Aid|Arsenal Gloves +5}}
|-
{{Magic-Item-Table-Aid|Arsenal Gloves +6}}
| [[Claws of the Ice Bear (Magic Item)|Claws of the Ice Bear]] || 1,300 gp || Hands || Three times per day, grant the wearer greater climb with a speed of 20 for 1 round, and a +2 competence bonus on Movement and Acrobatics checks
{{Magic-Item-Table-Aid|Arsenal Gloves +7}}
|-
{{Magic-Item-Table-Aid|Arsenal Gloves +8}}
| [[Gloves of Reconnaissance (Magic Item)|Gloves of Reconnaissance]] || 2,000 gp || Hands || Allows wearer to see and hear through up to 15 feet of material for up to 10 non-consecutive rounds per day
{{Magic-Item-Table-Aid|Arsenal Gloves +9}}
|-
 
| [[Glowing Glove (Magic Item)|Glowing Glove]] || 2,000 gp || Hands || Allows wearer to leave a glowing handprint on a surface, which is easily visible from up to 60 feet away and lasts a day before fading
{{Magic-Item-Table-Aid|Gloves of the Designer +1}}
|-
{{Magic-Item-Table-Aid|Gloves of the Designer +2}}
| [[Apprentice's Cheating Gloves (Magic Item)|Apprentice's Cheating Gloves]] || 2,200 gp || Hands || The wearer can cast Mage Hand and Prestidigitation at will
{{Magic-Item-Table-Aid|Gloves of the Designer +3}}
|-
{{Magic-Item-Table-Aid|Gloves of the Designer +4}}
| [[Challenger's Gloves (Magic Item)|Challenger's Gloves]] || 2,200 gp || Hands || Slapping an opponent with this glove grants you a +1 to-hit him and gives him a -1 to-hit you, until someone else attacks him
{{Magic-Item-Table-Aid|Gloves of the Designer +5}}
|-
{{Magic-Item-Table-Aid|Reinforced Gloves of the Designer +2}}
| [[Gloves of Larceny (Magic Item)|Gloves of Larceny]] || 2,500 gp || Hands || Grants the wearer a +5 competence bonus to Sleight of Hand checks
{{Magic-Item-Table-Aid|Reinforced Gloves of the Designer +4}}
|-
{{Magic-Item-Table-Aid|Gloves of the Designer +6}}
| [[Healer's Gloves (Magic Item)|Healer's Gloves]] || 2,500 gp || Hands || Grants the wearer a +5 competence bonus to Heal checks
{{Magic-Item-Table-Aid|Reinforced Gloves of the Designer +6}}
|-
{{Magic-Item-Table-Aid|Gloves of the Designer +7}}
| [[Engineer's Workgloves (Magic Item)|Engineer's Workgloves]] || 3,000 gp || Hands || Grants the wearer a +5 competence bonus to Profession or Knowledge checks made to repair or understand mechanical devices
{{Magic-Item-Table-Aid|Gloves of the Designer +8}}
|-
{{Magic-Item-Table-Aid|Reinforced Gloves of the Designer +8}}
| [[Gauntlets of the Skilled Maneuver (Magic Item)|Gauntlets of the Skilled Maneuver]] || 4,000 gp || Hands || Grants a +2 competence bonus to the wearer's CMB for a single combat maneuver (e.g. Trip, Bull Rush, etc.)
{{Magic-Item-Table-Aid|Gloves of the Designer +9}}
|-
{{Magic-Item-Table-Aid|Gloves of the Designer +10}}
| [[Ghostvision Gloves (Magic Item)|Ghostvision Gloves]] || 4,000 gp || Hands || Once per day as a standard action, wearer can see all nearby undead clearly, even those which are invisible, ethereal or inside objects and walls.
{{Magic-Item-Table-Aid|Reinforced Gloves of the Designer +10}}
|-
 
| [[Gloves of Arrow Snaring (Magic Item)|Gloves of Arrow Snaring]] || 4,000 gp || Hands || Twice per day, the wearer can act as though she had the Snatch Arrows feat, as long as she has at least one hand free
{{Magic-Item-Table-Aid|Gloves of the Maker +1}}
|-
{{Magic-Item-Table-Aid|Gloves of the Maker +2}}
| [[Trapspringer's Gloves (Magic Item)|Trapspringer's Gloves]] || 4,000 gp || Hands || Grants the wearer a +5 competence bonus to Disable Device to disarm traps, and a +1 luck bonus to saves made against traps
{{Magic-Item-Table-Aid|Gloves of the Maker +3}}
|-
{{Magic-Item-Table-Aid|Gloves of the Maker +4}}
| [[Gloves of Arcane Striking (Magic Item)|Gloves of Arcane Striking]] || 5,000 gp || Hands || A spellcaster with the Arcane Strike feat gains several new uses for the feat's benefits with these gloves.
{{Magic-Item-Table-Aid|Gloves of the Maker +5}}
|-
{{Magic-Item-Table-Aid|Reinforced Gloves of the Maker +2}}
| [[Poisoner's Gloves (Magic Item)|Poisoner's Gloves]] || 5,000 gp || Hands || Each glove can hold a dose of poison, a potion or other non-damaging liquid, to be delivered as either a touch attack or as part of an unarmed attack
{{Magic-Item-Table-Aid|Reinforced Gloves of the Maker +4}}
|-
{{Magic-Item-Table-Aid|Gloves of the Maker +6}}
| [[Magnetist's Gloves (Magic Item)|Magnetist's Gloves]] || 6,000 gp || Hands || Three times per day, the wearer can attempt a Disarm maneuver against an enemy up to 30 feet away, as long as the enemy's weapon is metal
{{Magic-Item-Table-Aid|Reinforced Gloves of the Maker +6}}
|-
{{Magic-Item-Table-Aid|Gloves of the Maker +7}}
| [[Gloves of Swimming and Climbing (Magic Item)|Gloves of Swimming and Climbing]] || 6,250 gp || Hands || Grants the wearer a +5 competence bonus on Movement checks to swim and climb
{{Magic-Item-Table-Aid|Gloves of the Maker +8}}
|-
{{Magic-Item-Table-Aid|Reinforced Gloves of the Maker +8}}
| [[Deliquescent Gloves (Magic Item)|Deliquescent Gloves]] || 8,000 gp || Hands || Grants the wearer the Corrosive weapon property for his unarmed strikes, and grants protection against damage caused by attacking oozes
{{Magic-Item-Table-Aid|Gloves of the Maker +9}}
|-
{{Magic-Item-Table-Aid|Gloves of the Maker +10}}
| [[Form-Fixing Gauntlets (Magic Item)|Form-Fixing Gauntlets]] || 8,000 gp || Hands || Grants bonuses against shape-changing creatures, and makes it harder for those creatures to change shape while grappled by the wearer
{{Magic-Item-Table-Aid|Reinforced Gloves of the Maker +10}}
|-
 
| [[Iron Cobra Gauntlet (Magic Item)|Iron Cobra Gauntlet]] || 8,000 gp || Hands || Three times per day, wearer can transform the gauntlet into an Iron Cobra which is obedient to the commands of the wearer
{{Magic-Item-Table-Aid|Poisoners Gloves +1}}
|-
{{Magic-Item-Table-Aid|Poisoners Gloves +2}}
| [[Shadow Falconer's Glove (Magic Item)|Shadow Falconer's Glove]] || 8,000 gp || Hands || Once per day, the wearer can create a shadowy falcon to perform a Disarm or Steal maneuver against a target within 30 feet
{{Magic-Item-Table-Aid|Poisoners Gloves +3}}
|-
{{Magic-Item-Table-Aid|Poisoners Gloves +4}}
| [[Spellstrike Gloves (Magic Item)|Spellstrike Gloves]] || 8,000 gp || Hands || Three times per day, the wearer can cast a spell with a range of 'touch' on a target up to 30 feet away
{{Magic-Item-Table-Aid|Poisoners Gloves +5}}
|-
{{Magic-Item-Table-Aid|Poisoners Gloves +6}}
| [[Glyphbane Gloves (Magic Item)|Glyphbane Gloves]] || 9,000 gp || Hands || Grants the wearer a +5 competence bonus on Disable Device checks, and once per day, can rewrite the trigger condition of a rune-based trap
{{Magic-Item-Table-Aid|Poisoners Gloves +7}}
|-
{{Magic-Item-Table-Aid|Poisoners Gloves +8}}
| [[Glove of Storing (Magic Item)|Glove of Storing]] || 10,000 gp || Hands || An item weighing no more than 20 pounds can be stored in the glove. Storing and retrieving the item are free actions.
{{Magic-Item-Table-Aid|Poisoners Gloves +9}}
|-
 
| [[Gloves of Shaping (Magic Item)|Gloves of Shaping]] || 10,000 gp || Hands || Allows the wearer to reshape stone, leather and wooden objects as though they were clay. Harder objects, like iron and steel can be reshaped with wood tools
{{Magic-Item-Table-Aid|Gloves of the Tradesman +1}}
|-
{{Magic-Item-Table-Aid|Gloves of the Tradesman +2}}
| [[Pliant Gloves (Magic Item)|Pliant Gloves]] || 10,000 gp || Hands || The wearer can gain 5 feet of reach, but suffers a -2 penalty on attack rolls (-4 if wielding a 2-handed weapon).
{{Magic-Item-Table-Aid|Gloves of the Tradesman +3}}
|-
{{Magic-Item-Table-Aid|Gloves of the Tradesman +4}}
| [[Gauntlet of Rust (Magic Item)|Gauntlet of Rust]] || 11,500 gp || Hands || Protects the wearer's equipment from corrosion effects, and once per day allows the wearer to cast Rusting Grasp
{{Magic-Item-Table-Aid|Gloves of the Tradesman +5}}
|-
{{Magic-Item-Table-Aid|Reinforced Gloves of the Tradesman +2}}
| [[Gloves of Dueling (Magic Item)|Gloves of Dueling]] || 15,000 gp || Hands || Wearer gains a +4 competence bonus to CMD versus Disarm and Sunder maneuvers, and cannot drop weapon due to status conditions like panicked
{{Magic-Item-Table-Aid|Reinforced Gloves of the Tradesman +4}}
|-
{{Magic-Item-Table-Aid|Gloves of the Tradesman +6}}
| [[Vampiric Gloves (Magic Item)|Vampiric Gloves]] || 18,000 gp || Hands || Three times per day, the wearer can cast Vampiric Touch and Bleed, as the spells
{{Magic-Item-Table-Aid|Reinforced Gloves of the Tradesman +6}}
|-
{{Magic-Item-Table-Aid|Gloves of the Tradesman +7}}
| [[Giant Fist Gauntlets (Magic Item)|Giant Fist Gauntlets]] || 20,000 gp || Hands || Wearer can perform a free Bull Rush maneuver after a successful unarmed or natural attack, up to 20 rounds per day.
{{Magic-Item-Table-Aid|Gloves of the Tradesman +8}}
|-
{{Magic-Item-Table-Aid|Reinforced Gloves of the Tradesman +8}}
| [[Gloves of the Shortened Path (Magic Item)|Gloves of the Shortened Path]] || 27,000 gp || Hands || Once per day for up to 10 rounds, the wearer can choose a square she can see to be included in her threatened area
{{Magic-Item-Table-Aid|Gloves of the Tradesman +9}}
|-
{{Magic-Item-Table-Aid|Gloves of the Tradesman +10}}
| [[Gloves of the Commanding Conjurer (Magic Item)|Gloves of the Commanding Conjurer]] || 30,000 gp || Hands || Grants the wearer's summoned creatures the ability to understand the wearer's language, and 3 times per day, the wearer can cast Control Summoned Creature
{{Magic-Item-Table-Aid|Reinforced Gloves of the Tradesman +10}}
|-
 
| [[Gauntlet of Rust, Greater (Magic Item)|Gauntlet of Rust, Greater]] || 34,500 gp || Hands || Protects the wearer's equipment from corrosion effects, and three times per day allows the wearer to cast Rusting Grasp
{{Magic-Item-Table-Aid|Gloves of the Worker +1}}
|-
{{Magic-Item-Table-Aid|Gloves of the Worker +2}}
| [[Talons of Leng (Magic Item)|Talons of Leng]] || 67,000 gp || Hands || Grants the wearer natural claw attacks with a +3 enhancement bonus, and on a crit, inflicts permanent Confusion on the target, as the Insanity spell
{{Magic-Item-Table-Aid|Gloves of the Worker +3}}
|-
{{Magic-Item-Table-Aid|Gloves of the Worker +4}}
| [[Gauntlets of the Weaponmaster (Magic Item)|Gauntlets of the Weaponmaster]] || 110,000 gp || Hands || Allows the wearer to store up to 10 weapons in the gauntlets, storing or retrieving as a swift action, and up to 3 times per day, cast Greater Heroism on herself
{{Magic-Item-Table-Aid|Gloves of the Worker +5}}
{{Magic-Item-Table-Aid|Reinforced Gloves of the Worker +2}}
{{Magic-Item-Table-Aid|Reinforced Gloves of the Worker +4}}
{{Magic-Item-Table-Aid|Gloves of the Worker +6}}
{{Magic-Item-Table-Aid|Reinforced Gloves of the Worker +6}}
{{Magic-Item-Table-Aid|Gloves of the Worker +7}}
{{Magic-Item-Table-Aid|Gloves of the Worker +8}}
{{Magic-Item-Table-Aid|Reinforced Gloves of the Worker +8}}
{{Magic-Item-Table-Aid|Gloves of the Worker +9}}
{{Magic-Item-Table-Aid|Gloves of the Worker +10}}
{{Magic-Item-Table-Aid|Reinforced Gloves of the Worker +10}}
 
{{Magic-Item-Table-Aid|Lambent Glowing Gloves +1}}
{{Magic-Item-Table-Aid|Imprinting Glowing Gloves +2}}
{{Magic-Item-Table-Aid|Dazzling Glowing Gloves +3}}
{{Magic-Item-Table-Aid|Bewitching Glowing Gloves +4}}
{{Magic-Item-Table-Aid|Compelling Glowing Gloves +5}}
{{Magic-Item-Table-Aid|Brilliant Glowing Gloves +6}}
|}
|}

Latest revision as of 23:09, 26 December 2020

These are sturdy or dainty, highly figured, items of clothing that are worn over the hands. They may or may not cover the fingers, and they may or may not fit tightly to the fingers. They are worn over rings, under wrist slot items, and below chest slot and higher items.

Magic Item Name Description Cost
Armatura Protectica +1 Grants the wearer a +1 Shield Bonus to AC. 900 gp
Armatura Protectica +2 Grants the wearer a +2 Shield Bonus to AC. 6,050 gp
Armatura Protectica +3 Grants the wearer a +3 Shield Bonus to AC. 17,600 gp
Armatura Protectica +4 Grants the wearer a +4 Shield Bonus to AC. 41,250 gp
Armatura Protectica +5 Grants the wearer a +5 Shield Bonus to AC. 106,150 gp
Armatura Protectica +6 Grants the wearer a +6 Shield Bonus to AC. 352,000 gp
Armatura Protectica +7 Grants the wearer a +7 Shield Bonus to AC. 1,100,000 gp
Armatura Protectica +8 Grants the wearer a +8 Shield Bonus to AC. 2,990,000 gp
Armatura Protectica +9 Grants the wearer a +9 Shield Bonus to AC. 10,080,000 gp
Armatura Protectica +10 Grants the wearer a +10 Shield Bonus to AC. 38,750,000 gp
Armatura Protectica +11 Grants the wearer a +11 Shield Bonus to AC. 74,700,000 gp
Arsenal Gloves +1 Store and/or swap one sized-medium (or smaller) one-handed magic weapon, shield, implement, or musical instrument that you own and are wielding. 500 gp
Arsenal Gloves +2 Store and swap two modest items in your hands. 3,750 gp
Arsenal Gloves +3 Quickly store and swap two modest items in your hands. 10,000 gp
Arsenal Gloves +4 Quickly store and swap three considerable items in your hands. 22,750 gp
Arsenal Gloves +5 Quickly store and swap three considerable items in your hands. 65,000 gp
Arsenal Gloves +6 Quickly store and swap four considerable items in your hands. 212,500 gp
Arsenal Gloves +7 Quickly store and swap five large items in your hands. 650,000 gp
Arsenal Gloves +8 Quickly store and swap six very large items in your hands. 2,050,000 gp
Arsenal Gloves +9 Very quickly store and swap six very large items in your hands. 6,250,000 gp
Gloves of the Designer +1 Grants a +1 enhancement bonus to five different skills. 288 gp
Gloves of the Designer +2 Grants a +2 enhancement bonus to five different skills. 2,700 gp
Gloves of the Designer +3 Grants a +3 enhancement bonus to five different skills. 8,640 gp
Gloves of the Designer +4 Grants a +4 enhancement bonus to five different skills. 22,932 gp
Gloves of the Designer +5 Grants a +5 enhancement bonus to five different skills. 74,880 gp
Reinforced Gloves of the Designer +2 Grants a +2 enhancement bonus to five different skills, and a +2 enhancement bonus to Strength, Dexterity, and Constitution. 81,060 gp
Reinforced Gloves of the Designer +4 Grants a +4 enhancement bonus to five different skills, and a +4 enhancement bonus to Strength, Dexterity, and Constitution. 268,800 gp
Gloves of the Designer +6 Grants a +6 enhancement bonus to five different skills. 275,400 gp
Reinforced Gloves of the Designer +6 Grants a +6 enhancement bonus to five different skills, and a +6 enhancement bonus to Strength, Dexterity, and Constitution. 840,000 gp
Gloves of the Designer +7 Grants a +7 enhancement bonus to five different skills. 936,000 gp
Gloves of the Designer +8 Grants a +8 enhancement bonus to five different skills. 3,247,200 gp
Reinforced Gloves of the Designer +8 Grants a +8 enhancement bonus to five different skills, and a +8 enhancement bonus to Strength, Dexterity, and Constitution. 6,048,000 gp
Gloves of the Designer +9 Grants a +9 enhancement bonus to five different skills. 10,800,000 gp
Gloves of the Designer +10 Grants a +10 enhancement bonus to five different skills. 34,959,600 gp
Reinforced Gloves of the Designer +10 Grants a +10 enhancement bonus to five different skills, and a +10 enhancement bonus to Strength, Dexterity, and Constitution. 59,766,000 gp
Gloves of the Maker +1 Grants a +1 enhancement bonus to eight different skills. 384 gp
Gloves of the Maker +2 Grants a +2 enhancement bonus to eight different skills. 3,600 gp
Gloves of the Maker +3 Grants a +3 enhancement bonus to eight different skills. 11,520 gp
Gloves of the Maker +4 Grants a +4 enhancement bonus to eight different skills. 30,576 gp
Gloves of the Maker +5 Grants a +5 enhancement bonus to eight different skills. 99,840 gp
Reinforced Gloves of the Maker +2 Grants a +2 enhancement bonus to eight different skills, and a +2 enhancement bonus to Strength, Dexterity, and Constitution. 108,080 gp
Reinforced Gloves of the Maker +4 Grants a +4 enhancement bonus to eight different skills, and a +4 enhancement bonus to Strength, Dexterity, and Constitution. 358,400 gp
Gloves of the Maker +6 Grants a +6 enhancement bonus to eight different skills. 367,200 gp
Reinforced Gloves of the Maker +6 Grants a +6 enhancement bonus to eight different skills, and a +6 enhancement bonus to Strength, Dexterity, and Constitution. 1,120,000 gp
Gloves of the Maker +7 Grants a +7 enhancement bonus to eight different skills. 1,248,000 gp
Gloves of the Maker +8 Grants a +8 enhancement bonus to eight different skills. 4,329,600 gp
Reinforced Gloves of the Maker +8 Grants a +8 enhancement bonus to eight different skills, and a +8 enhancement bonus to Strength, Dexterity, and Constitution. 8,064,000 gp
Gloves of the Maker +9 Grants a +9 enhancement bonus to eight different skills. 14,400,000 gp
Gloves of the Maker +10 Grants a +10 enhancement bonus to eight different skills. 46,612,800 gp
Reinforced Gloves of the Maker +10 Grants a +10 enhancement bonus to eight different skills, and a +10 enhancement bonus to Strength, Dexterity, and Constitution. 79,688,000 gp
Poisoners Gloves +1 Adds +1 potency to 4 doses of Poisons, can apply 1 dose per round. 3,750 gp
Poisoners Gloves +2 Adds +1 potency to 8 doses of Poisons, can apply up to 2 doses per round per weapon. 10,000 gp
Poisoners Gloves +3 Adds +1 potency to 12 doses of Poisons, can apply up to 3 doses per round per weapon. 22,750 gp
Poisoners Gloves +4 Adds +2 potency to 16 doses of Poisons, can apply up to 3 doses per round per weapon in or out of your turn. 65,000 gp
Poisoners Gloves +5 Adds +3 potency to 20 doses of Poisons, can apply up to 3 doses per round per weapon in or out of your turn. 212,500 gp
Poisoners Gloves +6 Adds +3 potency to 24 doses of Poisons, can apply up to 4 doses per round per weapon in or out of your turn. 650,000 gp
Poisoners Gloves +7 Adds +4 potency to 28 doses of Poisons, can apply up to 4 doses per round per weapon in or out of your turn. 2,050,000 gp
Poisoners Gloves +8 Adds +4 potency to 32 doses of Poisons, can apply up to 5 doses per round per weapon in or out of your turn. 6,250,000 gp
Poisoners Gloves +9 Adds +5 potency to 36 doses of Poisons, can apply up to 6 doses per round per weapon in or out of your turn. 18,675,000 gp
Gloves of the Tradesman +1 Grants a +1 enhancement bonus to three different skills. 192 gp
Gloves of the Tradesman +2 Grants a +2 enhancement bonus to three different skills. 1,800 gp
Gloves of the Tradesman +3 Grants a +3 enhancement bonus to three different skills. 5,760 gp
Gloves of the Tradesman +4 Grants a +4 enhancement bonus to three different skills. 15,288 gp
Gloves of the Tradesman +5 Grants a +5 enhancement bonus to three different skills. 49,920 gp
Reinforced Gloves of the Tradesman +2 Grants a +2 enhancement bonus to three different skills, and a +2 enhancement bonus to Strength, Dexterity, and Constitution. 54,040 gp
Reinforced Gloves of the Tradesman +4 Grants a +4 enhancement bonus to three different skills, and a +4 enhancement bonus to Strength, Dexterity, and Constitution. 179,200 gp
Gloves of the Tradesman +6 Grants a +6 enhancement bonus to three different skills. 183,600 gp
Reinforced Gloves of the Tradesman +6 Grants a +6 enhancement bonus to three different skills, and a +6 enhancement bonus to Strength, Dexterity, and Constitution. 560,000 gp
Gloves of the Tradesman +7 Grants a +7 enhancement bonus to three different skills. 624,000 gp
Gloves of the Tradesman +8 Grants a +8 enhancement bonus to three different skills. 686,400 gp
Reinforced Gloves of the Tradesman +8 Grants a +8 enhancement bonus to three different skills, and a +8 enhancement bonus to Strength, Dexterity, and Constitution. 4,032,000 gp
Gloves of the Tradesman +9 Grants a +9 enhancement bonus to three different skills. 7,200,000 gp
Gloves of the Tradesman +10 Grants a +10 enhancement bonus to three different skills. 23,306,400 gp
Reinforced Gloves of the Tradesman +10 Grants a +10 enhancement bonus to three different skills, and a +10 enhancement bonus to Strength, Dexterity, and Constitution. 39,844,000 gp
Gloves of the Worker +1 Grants a +1 enhancement bonus to a single skill. 96 gp
Gloves of the Worker +2 Grants a +2 enhancement bonus to a single skill. 900 gp
Gloves of the Worker +3 Grants a +3 enhancement bonus to a single skill. 2,880 gp
Gloves of the Worker +4 Grants a +4 enhancement bonus to a single skill. 7,644 gp
Gloves of the Worker +5 Grants a +5 enhancement bonus to a single skill. 24,960 gp
Reinforced Gloves of the Worker +2 Grants a +2 enhancement bonus to a single skill, and a +2 enhancement bonus to Strength, Dexterity, and Constitution. 27,020 gp
Reinforced Gloves of the Worker +4 Grants a +4 enhancement bonus to a single skill, and a +4 enhancement bonus to Strength, Dexterity, and Constitution. 89,600 gp
Gloves of the Worker +6 Grants a +6 enhancement bonus to a single skill. 91,800 gp
Reinforced Gloves of the Worker +6 Grants a +6 enhancement bonus to a single skill, and a +6 enhancement bonus to Strength, Dexterity, and Constitution. 280,000 gp
Gloves of the Worker +7 Grants a +7 enhancement bonus to a single skill. 312,000 gp
Gloves of the Worker +8 Grants a +8 enhancement bonus to a single skill. 1,082,400 gp
Reinforced Gloves of the Worker +8 Grants a +8 enhancement bonus to a single skill, and a +8 enhancement bonus to Strength, Dexterity, and Constitution. 2,016,000 gp
Gloves of the Worker +9 Grants a +9 enhancement bonus to a single skill. 3,600,000 gp
Gloves of the Worker +10 Grants a +10 enhancement bonus to a single skill. 11,653,200 gp
Reinforced Gloves of the Worker +10 Grants a +10 enhancement bonus to a single skill, and a +10 enhancement bonus to Strength, Dexterity, and Constitution. 19,922,000 gp
Lambent Glowing Gloves +1 Shed dim light for 20 feet upon command. 405 gp
Imprinting Glowing Gloves +2 Sheds dim or bright light in a 20 foot radius, and can make glowing handprints or other marks. 8,000 gp
Dazzling Glowing Gloves +3 Sheds dim or bright light in a 30 foot radius, can make glowing marks, and dazzle foes. 28,400 gp
Bewitching Glowing Gloves +4 Sheds dim or bright light in a 40 foot radius, can make glowing marks, dazzle or blind foes, and greatly boost Aid Another actions. 212,500 gp
Compelling Glowing Gloves +5 Sheds dim or bright light, makes marks, dazzle or blind foes, boost Aid Another, and allow some combat maneuvers at range. 1,150,000 gp
Brilliant Glowing Gloves +6 Sheds dim or bright light, makes marks, dazzle or blind foes, boost Aid Another, boosts some combat maneuvers, and grant Greater Teleport. 6,250,000 gp