Hateful Creature: Difference between revisions

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== Hit Dice ==
== Hit Dice ==
A Hateful Creature gains +3 hit points her hit die of its adjusted CR.
A Hateful Creature gains +3 hit points per hit die of its adjusted CR.


== Defensive Ability ==
== Defensive Ability ==

Revision as of 19:19, 24 August 2020


Hateful Creature is a pattern that can be added to any creature that is truly, exceptionally, bitter and acrimonious. Hateful creatures utterly despise their enemies, and this vicious choler drives them to insane efforts to destroy those who offend them in battle.

Hateful works best on creatures with minds and physical bodies, but it can work on any creature depending upon the concept. A Hateful Golem, even though mindless, might reflect the hate of its maker, for example.

A Hateful Creature uses all of the base creature's statistics and abilities except as noted below.

CR (challenge rating)

Same as base creature +2.

Size and Type

The creature's Size does not change. Its Type remains the same but it gains the subtype Hateful.

Initiative Modifier

The creature's initiative modifier increases by +3.

Senses

All senses such as scent, tremorsense, keen hearing, etc. are unchanged. A Hateful Creature gains a +2 bonus on Perception rolls.

Armor Class

Hateful Creatures gain +2 AC to all armor types.

Hit Dice

A Hateful Creature gains +3 hit points per hit die of its adjusted CR.

Defensive Ability

A Hateful Creature gains the following abilities, which may be added to their Bestiary entry:

  • It gains a +3 untyped bonus to all saving throws.

Aura

Same as Base Creature.

SR

Same as Base Creature.

Special Defenses

The Hateful Creature gains ER/- equal to its adjusted CR (challenge rating) against attacks from its current Foe (see below). It also gains DR/- equal to its CR (challenge rating) against all attacks, its bitter spite allowing it to ignore the effect of wounds.

Immunities

Same as the base creature.

Weaknesses

Same as Base Creature.

Out of Combat

Same as base creature, except every action is stained by its utter, unrelenting hatred of anyone or anything that opposes or hinders it in any way. Hateful creatures are sullen, glowering things, unloved by all others.

Speed

A Hateful Creature's base speed improves by ten feet in all movement categories it has.

Melee Attacks

A Hateful Creature retains all the base creature's attacks. It gains a +3 untyped bonus to all attacks and a +2 untyped bonus to all save DC's.

Damage

A Hateful Creature gains a damage bonus to all attacks equal to its adjusted CR.

Space and Reach

No change.

Offensive Ability

A Hateful Creature gains the following abilities, which may be added to their Bestiary entry:

Spite Foe (Su)

Once per encounter, as a swift action, a Hateful creature may choose one creature as its Foe. This is a Supernatural ability with a range of 50 feet, which requires the target to hear the Hateful creature to take effect(line of effect but not line of sight is required).

When directed against an enemy creature, Spite Foe inflicts Special Alpha Damage (as negative energy (energy, uncommon)) for the monster's adjusted CR. Check the Monster Pattern Damage Chart to calculate this value. Spite Foe also inflicts the Antagonized condition upon the victim. Spite Foe allows a Will save versus an Average DC for the monster's adjusted CR (challenge rating) taken from the Save DC chart, or, the same DC as the monster's adjusted save DC. If the save is made the damage is halved, and the antagonized condition is reduced to Vexed.

Spite Foe persists until the target is dead or the Hateful creature is dead or takes a full rest.

Ability Scores

No changes.

Maneuver Offense and Maneuver Defense

+2 untyped bonus to Maneuver Offense and Maneuver Defense.

Feats

Same as base creature.

Skills

Diplomacy, CR+10. This is used for a Hateful Creature to bite back its spiteful, bitter nature and actually 'get along' with other monsters. Even with Diplomacy, dealing with a Hateful Creature is all sorts of fun.