Heartpiercer (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons = Y
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+3 (epic)
| PlusCost|+3
}}</onlyinclude>
 
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|necromancy, overwhelming
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| CL|21st
| Description| A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the [[miss chance]] for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space.  This special ability requires a beating heart.  In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, undead (obviously), or any creature specifically noted to lack a heart.  The GM may rule otherwise in all cases, of course.
}}</onlyinclude>
}}</onlyinclude>
| IsEpic = Y
| Description = A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space.  This special ability requires a beating heart.  In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart.  The GM may rule otherwise in all cases, of course.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|No living thing can hide from a heartpiercer weapon.
| ShortDesc|No living thing can hide from a heartpiercer weapon.
}}</onlyinclude>
}}</onlyinclude>
| Components = [[Death Knell (Spell)]]


}}
}}

Latest revision as of 19:15, 22 January 2022

Heartpiercer (Melee Weapon Magic Property)

Enchant Cost: +3

A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space. This special ability requires a beating heart. In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, undead (obviously), or any creature specifically noted to lack a heart. The GM may rule otherwise in all cases, of course.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.