Heartpiercer (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magic Item Properties page.'' ''Go back to Magic Properties - Melee Weapons page.'' === Heartpiercer === …')
 
No edit summary
 
(22 intermediate revisions by 2 users not shown)
Line 1: Line 1:
''Go back to [[ Reese's Campaign ]] page.''
{{Magic Property


''Go back to [[ Magic Item Properties ]] page.''
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+3
}}</onlyinclude>


''Go back to [[ Magic Properties - Melee Weapons ]] page.''
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the [[miss chance]] for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space. This special ability requires a beating heart.  In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, undead (obviously), or any creature specifically noted to lack a heart.  The GM may rule otherwise in all cases, of course.
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|No living thing can hide from a heartpiercer weapon.
}}</onlyinclude>


=== Heartpiercer ===
}}
* '''Price:''' +3 bonus
* '''Aura''' overwhelming necromancy; '''CL''' 21st; '''Weight''' —
 
This special ability can only be placed on melee weapons.
 
A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space.  This special ability requires a beating heart.  In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart.  The GM may rule otherwise in all cases, of course.
 
* ''Craft Magic Arms and Armor, death knell; Cost +3 bonus''

Latest revision as of 19:15, 22 January 2022

Heartpiercer (Melee Weapon Magic Property)

Enchant Cost: +3

A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space. This special ability requires a beating heart. In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, undead (obviously), or any creature specifically noted to lack a heart. The GM may rule otherwise in all cases, of course.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.