Heavy: Difference between revisions

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===Heavy===
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''Your typical "tough guy" in an encounter.''
== Heavy ==
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{{Quote|{{Monster Role|transcludesection=HeavyShortDesc}}}}


* Heavies have double hit points.
::* Heavies count as {{Monster Role|transcludesection=HeavyXP}} monsters for purposes of encounter size, XP award, and treasure.
* Heavies do double damage.
::* Heavies inflict {{Monster Role|transcludesection=HeavyDmgMult}} damage with their attacks.
* Heavies get 1 action point.
::* Heavies get {{Monster Role|transcludesection=HeavyActionPoints}} action point(s).
* Heavies are immune to the first three conditions applied to them during an encounter. If a fourth condition is applied to a heavy, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined [[Status Conditions]] (but it doesn't have to be). Statuses related to damage (such as [[injured]], [[bloodied]], [[staggered]], [[dying]], or [[dead]]) are not 'conditions', and cannot be negated or avoided with this ability.
{{Monster Role|transcludesection=HeavyConditionImmunity}}
* When a Heavy is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn, any conditions it is currently suffering under are immediately cleared, all accumulated efforts to pierce their condition immunity are removed, and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Heavy is killed for good the second time its hit points reach zero.
::* Heavies have the following special abilities:
* Heavies count as two monsters for xp and loot.
<div style="margin-left:4.5em">{{Monster Role|transcludesection=HeavyReminder1}}{{Monster Role|transcludesection=HeavyReminder2}}{{Monster Role|transcludesection=HeavyReminder3}}{{Monster Role|transcludesection=HeavyReminder4}}</div>
 
 
** This monster appears tough and experienced, ready and able to fight hard.

Revision as of 20:25, 18 January 2021

Heavy

This monster appears tough and experienced, ready and able to fight hard.
  • Heavies count as 2 monsters for purposes of encounter size, XP award, and treasure.
  • Heavies inflict Double damage with their attacks.
  • Heavies get 1 action point(s).
  • (Heavy Role) Immunity (partial 3): Heavies are immune to the first three conditions applied to them during an encounter. If a fourth condition is applied to a heavy, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
  • Heavies have the following special abilities:

Reversal of Fortune (Ex; Heavy Role) Auto Upon Death
The first time in an encounter that a Heavy is reduced to zero or fewer hit points, it falls prone, apparently dead. But this is a ruse. When this occurs, the Heavy becomes immune to all damage and effects. However, it may not perform any actions (such as attacks of opportunity) until this immunity expires.

At the beginning of its next turn, any conditions the Heavy is currently suffering under (such as Prone) are immediately cleared, and its hit points are set to half its normal maximum ( hit points). Furthermore, the Heavy may immediately Slide up to 8 squares (40 feet) as a free action, after which its immunity to damage expires. As forced movement, this Slide does not provoke attacks of opportunity, but even if it did, the Heavy is immune to all damage and effects until after the slide is completed. It must perform this Slide before any other actions during its turn, and the immunity expires at the beginning of its turn even if it chooses not to Slide first.

The Heavy is killed for good the second time its hit points are reduced to zero or less.