Heedful Jibe (Feat): Difference between revisions

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{{Template:Feats}}
{{Template:Feats
[[Category:Warlord]]


| Category=[[Category:Warlord Feats]][[Category:Heroic Tier (11-15)]]


'''Prerequisite''': Warlord 11, [[Heedful Jeer]]
| Flavor= Your cutting words lay bare the soul.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Warlord]] 11, [[Heedful Jeer (Feat)]]
}}</onlyinclude>


'''Benefit''': Once per round as a swift action, the Warlord may choose 1 enemy that he threatens to become [[Trembling]].  The Trembling condition persists until the creature makes an attack against the Warlord, makes an attack which includes the Warlord, or 1 minute, whichever is sooner.  When making the attack against the Warlord, the creature takes no penalties from the Trembling condition, and once the attack is resolved the condition ends, hit or miss.  There is no save for this effect.  Creatures which are immune to fear are immune to this ability.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Discouraging Word (Feat)]]
}}</onlyinclude>
 
| Benefit=Once per round as a swift action, the Warlord may choose 1 enemy that he threatens to become [[Trembling]].  The Trembling condition persists until the creature makes an attack against the Warlord, makes an attack which includes the Warlord, or the end of the encounter, whichever is sooner.  When making the attack against the Warlord, the creature takes no penalties from the Trembling condition, and once the attack is resolved the condition ends, hit or miss.  There is no save for this effect.  Creatures which are immune to fear are immune to this ability.
 
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Inflict the Trembling condition on a foe in melee range until they attack you
}}</onlyinclude>
 
}}

Latest revision as of 01:11, 11 April 2020


Your cutting words lay bare the soul.

Prerequisites: Warlord 11, Heedful Jeer (Feat)

Related: Discouraging Word (Feat)

Benefit: Once per round as a swift action, the Warlord may choose 1 enemy that he threatens to become Trembling. The Trembling condition persists until the creature makes an attack against the Warlord, makes an attack which includes the Warlord, or the end of the encounter, whichever is sooner. When making the attack against the Warlord, the creature takes no penalties from the Trembling condition, and once the attack is resolved the condition ends, hit or miss. There is no save for this effect. Creatures which are immune to fear are immune to this ability.