Hellfire Ray (Sorcerer/Wizard Spell): Difference between revisions

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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, DF/F
| Components|V, S, F
}}</onlyinclude> (any unholy symbol or heretical tome)
}}</onlyinclude>  


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|[[ray]]
| Target| One [[ray]]
}}</onlyinclude>
}}</onlyinclude>


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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none (see text)
| Save|none  
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = A blast of hellfire blazes from your hands. You must succeed on a ranged [[Touch Attack]] with the [[ray]] to deal damage to the target. The ray deals 1d6 points of damage per [[caster level]] (maximum 15d6). Half the damage is [[Fire Damage]], but the other half results directly from unholy power and is therefore not subject to being reduced by [[ER]] to -based attacks.
| Description = You stand your ground like a mountain and you lay down the most blistering tirade against your unfortunate victim. You castigate and scourge their character, you upbraid their behavior and you denigrate in the most unflattering terms their appearance, to boot. Then, a ray of hellfire blazes from your hands, just to punctuate your point.  


:Any creature killed by this spell must make a [[WILL]] [[saving throw]]; failure means the is damned to Hell as a burst of brimstone appears around its corpse. A non-evil spellcaster attempting to bring the character back from the dead must make a [[Caster Check]] (DC equal to 10 plus the the spellcaster cannot try again for 1 day. Evil spellcasters can raise the slain character normally, without a check.
: You must succeed on a ranged [[Touch Attack]] with the [[ray]] to deal damage to the target. The ray deals {{circle|6}}.  If the caster is of Arcane origin, then the damage is inflicted as {{dmg|darkfire}} damage.  If the caster is of divine provenance, then the damage is inflicted as {{dmg|Holy}} damage, of a nature suited to their temperament.
 
: Any creature killed by this spell is specially maligned, as the caster may use their very life essence as fuel to force their soul into repentant servitude.  The destroyed enemy's soul appears in tormented fashion on the field of battle, and rushes to assist its slayer.
 
: The damned soul is represented by the effects of a [[Summon Monster III Spell]], with the newly indentured fiend appearing immediately upon expiration in the square where its mortal shell lies smoking. In all cases, the summoned creature's servitude ends at the end of combat.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell.
| ShortDesc|A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 22:14, 27 November 2018

Level: Cleric 6Sorcerer/Wizard 6
School: Evocation

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, F

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: One ray
Duration: Instantaneous
Saving Throw: none
Save DC:
Spell Resistance: Yes

Description

You stand your ground like a mountain and you lay down the most blistering tirade against your unfortunate victim. You castigate and scourge their character, you upbraid their behavior and you denigrate in the most unflattering terms their appearance, to boot. Then, a ray of hellfire blazes from your hands, just to punctuate your point.
You must succeed on a ranged Touch Attack with the ray to deal damage to the target. The ray deals (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16). If the caster is of Arcane origin, then the damage is inflicted as darkfire (energy, rare) damage. If the caster is of divine provenance, then the damage is inflicted as Holy (energy, rare) damage, of a nature suited to their temperament.
Any creature killed by this spell is specially maligned, as the caster may use their very life essence as fuel to force their soul into repentant servitude. The destroyed enemy's soul appears in tormented fashion on the field of battle, and rushes to assist its slayer.
The damned soul is represented by the effects of a Summon Monster III Spell, with the newly indentured fiend appearing immediately upon expiration in the square where its mortal shell lies smoking. In all cases, the summoned creature's servitude ends at the end of combat.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30