Heroism, Greater (Sorcerer/Wizard Spell): Difference between revisions

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{{Template:Spell
{{Template:WizardSpell
| Links=[[Alchemist Extracts]] \ [[Bard Spells]] \ [[Sorcerer/Wizard Spells]]


| Level=5
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not
available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
}}</onlyinclude>


| School=enchantment (compulsion) [mind-affecting]
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|
}}</onlyinclude>


| CastTime=1 standard action
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
}}</onlyinclude>


| Components=V, S
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|
}}</onlyinclude>


| Range=touch
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
}}</onlyinclude>


| Target=creature touched
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|
}}</onlyinclude>


| Duration=1 min./level
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|6
}}</onlyinclude>


| Save=Will negates (harmless)
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Enchantment]]
}}</onlyinclude>


| SR=yes (harmless)


| Description=This spell imbues a single creature with great bravery and morale in battle. The target gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|Standard
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>


| Source=
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M
}}</onlyinclude> (a colorful silk ribbon, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|Touch
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|{{Targets|1}}, creature touched
}}</onlyinclude>
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|Day
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|HWillNegates
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|Weak
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|Y
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
{{#!:
: {{smaller|(see also: [[Heroism (Sorcerer/Wizard Spell)]])}}
}}
}}</onlyinclude>
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes (harmless)
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
| Description =This spell functions like [[Heroism (Sorcerer/Wizard Spell)]], except the creature gains a +3 Arcane/Divine bonus to [[attack roll]]s, [[saving throw|saves]], and [[skill check]]s, and [[temporary hit point]]s equal to your [[caster level]]. Note: This is not two +3 bonuses that stack, it is a single +3 bonus that lays a dual charge.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points.
}}</onlyinclude>
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}
}}

Latest revision as of 18:36, 27 April 2021

Level: Sorcerer/Wizard 6
School: Enchantment

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (a colorful silk ribbon, worth 1 gp.)

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This spell functions like Heroism (Sorcerer/Wizard Spell), except the creature gains a +3 Arcane/Divine bonus to attack rolls, saves, and skill checks, and temporary hit points equal to your caster level. Note: This is not two +3 bonuses that stack, it is a single +3 bonus that lays a dual charge.
This spell lays a dual charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster. Targets which already have a dual charge, a divine charge, or an arcane charge, may choose only one of these effects to keep. Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.
(see also: Heroism (Sorcerer/Wizard Spell))

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30