Hindered: Difference between revisions

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| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong|Pinned
| Strong|Entrapped
}}</onlyinclude>
}}</onlyinclude>


| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}}
| Moderate|Grappled
| Moderate|Entangled
}}</onlyinclude>
}}</onlyinclude>



Revision as of 00:28, 4 October 2016


Condition Severity: Weak

Effects

  • This condition is generally caused when one or more limbs becomes trapped, grabbed or otherwise impaired. Hindered creatures take a -2 penalty to AC, and a -2 penalty to all DEX and STR-based checks.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

Array

HinderedEntangledEntrapped