Holy Water: Difference between revisions

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| Description| ''Holy Water'' damages any [[Undead]] or [[Outsider]] with an evil alignment (i.e. Lawful Evil, Neutral Evil, or Chaotic Evil) with [[positive energy]] damage.  A flask of Holy Water can be thrown as a splash weapon, or poured directly upon an adjacent target.
| Description| ''Holy Water'' damages any [[Undead]] or [[Outsider]] with an evil alignment (i.e. Lawful Evil, Neutral Evil, or Chaotic Evil) with [[positive energy]] damage.  A flask of Holy Water can be thrown as a splash weapon, or poured directly upon an adjacent target.


Throwing a flask of holy water is a [[Ranged Touch Attack]] with a range increment of 10 feet, and is resolved as a [[Splash Weapon]]. A flask breaks if it successfully strikes the body of a corporeal creature.  A direct hit by a thrown flask of Holy Water deals 2d4 points of positive energy damage to an evil Undead creature or evil Outsider (assuming they were the target of the attack). In addition, each such creature within 5 feet of the point where the flask hits takes 2 points of damage from the splash.   
Throwing a flask of holy water is a [[Ranged Touch Attack]] with a range increment of 10 feet, and is resolved as a [[Splash Weapon]]. A flask breaks if it successfully strikes the body of a corporeal creature.  A direct hit by a thrown flask of Holy Water deals 2d4 points of positive energy damage to an evil-aligned Undead creature or an evil-aligned Outsider (assuming they were the target of the attack). In addition, each such creature within 5 feet of the point where the flask hits takes 2 points of positive energy damage from the splash.   


If the attack misses its primary target, it scatters (per the splash weapon rules), and breaks when it hits the ground, instead.  Any creatures in the space the flask breaks within, and creatures within all spaces within 5 feet of that target space, take 2 points of positive energy damage, but only if they are an evil Undead or evil Outsider.
If the attack misses its primary target, it scatters (per the splash weapon rules), and breaks when it hits the ground, instead.  Any creatures in the space the flask breaks within, and creatures within all spaces within 5 feet of that target space, take 2 points of positive energy damage, but only if they are an evil-aligned Undead or an evil-aligned Outsider.


You can also pour holy water directly onto an adjacent target.  This is the only way to directly target an [[incorporeal]] creature, for example.  Doing so is a [[Melee Touch Attack]] that does not provoke [[attacks of opportunity]].  Pouring a flask of holy water does not cause splash damage to adjacent squares, but it also cannot scatter on a miss.  On a successful hit, the target takes 2d4 points of positive energy damage, assuming they are an evil Undead, or an evil Outsider.  If the target is missed by a poured flask of holy water, that creature still takes 2 points of positive energy damage (as long as it is an evil Undead or evil Outsider).
You can also pour holy water directly onto an adjacent target.  This is the only way to directly target an [[incorporeal]] creature, for example.  Doing so is a [[Melee Touch Attack]] that does not provoke [[attacks of opportunity]].  Pouring a flask of holy water does not cause splash damage to adjacent squares, but it also cannot scatter on a miss.  On a successful hit, the target takes 2d4 points of positive energy damage, assuming they are an evil-aligned Undead, or an evil-aligned Outsider.  If the target is missed by a poured flask of holy water, that creature still takes 2 points of positive energy damage (as long as it is an evil-aligned Undead or an evil-aligned Outsider).


Temples to good deities sell ''Holy Water'' at cost (making no profit). Holy Water is made using the [[Bless Water (Spell)]].  See also [[Unholy Water]].
Temples to good-aligned deities sell ''Holy Water'' at cost (making no profit). Holy Water is made using the [[Bless Water (Spell)]].  See also [[Unholy Water]].
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Revision as of 20:43, 1 March 2018

  • Cost: 25 gp
  • Weight: 1 lbs.
Holy Water damages any Undead or Outsider with an evil alignment (i.e. Lawful Evil, Neutral Evil, or Chaotic Evil) with positive energy damage. A flask of Holy Water can be thrown as a splash weapon, or poured directly upon an adjacent target.

Throwing a flask of holy water is a Ranged Touch Attack with a range increment of 10 feet, and is resolved as a Splash Weapon. A flask breaks if it successfully strikes the body of a corporeal creature. A direct hit by a thrown flask of Holy Water deals 2d4 points of positive energy damage to an evil-aligned Undead creature or an evil-aligned Outsider (assuming they were the target of the attack). In addition, each such creature within 5 feet of the point where the flask hits takes 2 points of positive energy damage from the splash.

If the attack misses its primary target, it scatters (per the splash weapon rules), and breaks when it hits the ground, instead. Any creatures in the space the flask breaks within, and creatures within all spaces within 5 feet of that target space, take 2 points of positive energy damage, but only if they are an evil-aligned Undead or an evil-aligned Outsider.

You can also pour holy water directly onto an adjacent target. This is the only way to directly target an incorporeal creature, for example. Doing so is a Melee Touch Attack that does not provoke attacks of opportunity. Pouring a flask of holy water does not cause splash damage to adjacent squares, but it also cannot scatter on a miss. On a successful hit, the target takes 2d4 points of positive energy damage, assuming they are an evil-aligned Undead, or an evil-aligned Outsider. If the target is missed by a poured flask of holy water, that creature still takes 2 points of positive energy damage (as long as it is an evil-aligned Undead or an evil-aligned Outsider).

Temples to good-aligned deities sell Holy Water at cost (making no profit). Holy Water is made using the Bless Water (Spell). See also Unholy Water.