Hyena: Difference between revisions
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Many of the savage humanoid races, particularly gnolls, kobolds, goblins, orcs, and the like, use hyenas as guard dogs. Such hyenas typically wear leather barding and are trained from birth to be vicious and savage—many such creatures are advanced hyenas. | Many of the savage humanoid races, particularly gnolls, kobolds, goblins, orcs, and the like, use hyenas as guard dogs. Such hyenas typically wear leather barding and are trained from birth to be vicious and savage—many such creatures are advanced hyenas. | ||
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'''Weaknesses:''' - | '''Weaknesses:''' - | ||
=== OFFENSE === | === OFFENSE === | ||
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'''Action Points''' 0 | '''Action Points''' 0 | ||
=== STATISTICS === | === STATISTICS === | ||
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=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
; Hobble | ; Hobble | ||
When a hyena takes a full attack action, it is able to clamp its mighty jaws upon its foes legs and savage them. This does the normal bite damage for a Hyena's bite and unless the foe succeeds on a | When a hyena takes a full attack action, it is able to clamp its mighty jaws upon its foes legs and savage them. This does the normal bite damage for a Hyena's bite and, unless the foe succeeds on a DC 12 Reflex save, also inflicts the [[Unsteady]] condition for 1 round. | ||
; Hyena Cackle | ; Hyena Cackle | ||
Once per encounter, as a standard action, a hyena may give off their horrible | Once per encounter, as a standard action, a hyena may give off their horrible cackling laugh. This affects all enemies of the hyena in a fifty foot radius. Affected creatures must make a Will save versus a DC of 12 or suffer the [[Anxious]] condition until the end of the encounter. Any creature which makes its save is immune to further uses of this ability from any Hyena for 24 hours. This is a sonic-based fear condition. | ||
=== TREASURE === | === TREASURE === | ||
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=== COMBAT TACTICS === | === COMBAT TACTICS === | ||
Hyenas will attempt to sneak up on their victims using natural cover, and will try to get two of their members on the opposite side of the victims if possible. In the first round of combat, they will move in using a half move and use their Hyena Cackle ability, hoping to soften up their foes. They will then make charge attacks and bite, with flanks if at all possible. they will then try for full attacks with flanks to Hobble their victims. | |||
If the fight is going poorly they will flee, and come back to see if any of their Hobbled victims have been left behind and are now easy pickings. | If the fight is going poorly they will flee, and come back to see if any of their Hobbled victims have been left behind and are now easy pickings. |
Revision as of 02:09, 26 May 2014
Hyena (CR 2)
Hyenas are pack hunters infamous for their cunning and their unnerving, laughter-like vocalizations. They are largely scavengers, but aren't above supplementing their diet of carrion with fresh prey.
When hunting as a pack they typically send one or two members against a foe's front while the rest of the pack circles and attacks from behind.
Many of the savage humanoid races, particularly gnolls, kobolds, goblins, orcs, and the like, use hyenas as guard dogs. Such hyenas typically wear leather barding and are trained from birth to be vicious and savage—many such creatures are advanced hyenas.
GENERAL
CR 2 Hit Dice 3
XP 600
N, Medium, Animal
Init +1; Senses low light vision 60 ft, Scent, Perception +8
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 dex, +4 armor)
hp 22
Fort +5, Ref +2, Will +2
Aura: -
SR: -
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 50 ft.
Space / Reach: 5 ft. / 5 ft.
Single Melee Bite +4 (1d6+2/x2)
Full Melee Bite +4 (1d6+2/x2), plus Hobble
Ranged None, but see Hyena Cackle
Special Attacks Hobble, Hyena Cackle
Action Points 0
STATISTICS
Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +6; CMD 16
Feats -
Skills Stealth +6, Stealth +10 in natural settings (tall grass, brush)
Languages -
SPECIAL ABILITIES
- Hobble
When a hyena takes a full attack action, it is able to clamp its mighty jaws upon its foes legs and savage them. This does the normal bite damage for a Hyena's bite and, unless the foe succeeds on a DC 12 Reflex save, also inflicts the Unsteady condition for 1 round.
- Hyena Cackle
Once per encounter, as a standard action, a hyena may give off their horrible cackling laugh. This affects all enemies of the hyena in a fifty foot radius. Affected creatures must make a Will save versus a DC of 12 or suffer the Anxious condition until the end of the encounter. Any creature which makes its save is immune to further uses of this ability from any Hyena for 24 hours. This is a sonic-based fear condition.
TREASURE
sell value of approximately 500 gp
COMBAT TACTICS
Hyenas will attempt to sneak up on their victims using natural cover, and will try to get two of their members on the opposite side of the victims if possible. In the first round of combat, they will move in using a half move and use their Hyena Cackle ability, hoping to soften up their foes. They will then make charge attacks and bite, with flanks if at all possible. they will then try for full attacks with flanks to Hobble their victims.
If the fight is going poorly they will flee, and come back to see if any of their Hobbled victims have been left behind and are now easy pickings.