Hyena: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:


Many of the savage humanoid races, particularly gnolls, kobolds, goblins, orcs, and the like, use hyenas as guard dogs. Such hyenas typically wear leather barding and are trained from birth to be vicious and savage—many such creatures are advanced hyenas.
Many of the savage humanoid races, particularly gnolls, kobolds, goblins, orcs, and the like, use hyenas as guard dogs. Such hyenas typically wear leather barding and are trained from birth to be vicious and savage—many such creatures are advanced hyenas.




Line 42: Line 41:


'''Weaknesses:''' -
'''Weaknesses:''' -


=== OFFENSE ===
=== OFFENSE ===
Line 57: Line 57:


'''Action Points''' 0
'''Action Points''' 0


=== STATISTICS ===
=== STATISTICS ===
Line 72: Line 73:
=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
; Hobble
; Hobble
When a hyena takes a full attack action, it is able to clamp its mighty jaws upon its foes legs and savage them.  This does the normal bite damage for a Hyena's bite and unless the foe succeeds on a DC12 Reflex save, inflicts the [[Unsteady]] condition until the end of the encounter.  
When a hyena takes a full attack action, it is able to clamp its mighty jaws upon its foes legs and savage them.  This does the normal bite damage for a Hyena's bite and, unless the foe succeeds on a DC 12 Reflex save, also inflicts the [[Unsteady]] condition for 1 round.




; Hyena Cackle
; Hyena Cackle
Once per encounter, as a standard action, a hyena may give off their horrible yipping cry.  This affects all enemies of the hyena in a fifty foot radius.  Affected creatures must make a Will save versus a DC of 12 or suffer the [[Anxious]] condition until the end of the encounter.  This is a fear condition.
Once per encounter, as a standard action, a hyena may give off their horrible cackling laugh.  This affects all enemies of the hyena in a fifty foot radius.  Affected creatures must make a Will save versus a DC of 12 or suffer the [[Anxious]] condition until the end of the encounter.  Any creature which makes its save is immune to further uses of this ability from any Hyena for 24 hours.  This is a sonic-based fear condition.
 


=== TREASURE ===
=== TREASURE ===
Line 83: Line 85:


=== COMBAT TACTICS ===
=== COMBAT TACTICS ===
Hyena's will attempt to sneak up on their victims using natural cover, and will try to get two of their members on the opposite side of the victims if possible.  In the first round of combat, they will move in using a half move and use their Hyena Cackle ability, hoping to soften up their foes.  They will then make charge attacks and bite, with flanks if at all possible.  they will then try for full attacks with flanks to Hobble their victims.
Hyenas will attempt to sneak up on their victims using natural cover, and will try to get two of their members on the opposite side of the victims if possible.  In the first round of combat, they will move in using a half move and use their Hyena Cackle ability, hoping to soften up their foes.  They will then make charge attacks and bite, with flanks if at all possible.  they will then try for full attacks with flanks to Hobble their victims.


If the fight is going poorly they will flee, and come back to see if any of their Hobbled victims have been left behind and are now easy pickings.
If the fight is going poorly they will flee, and come back to see if any of their Hobbled victims have been left behind and are now easy pickings.

Revision as of 02:09, 26 May 2014


xx

Hyena (CR 2)

Hyenas are pack hunters infamous for their cunning and their unnerving, laughter-like vocalizations. They are largely scavengers, but aren't above supplementing their diet of carrion with fresh prey.

When hunting as a pack they typically send one or two members against a foe's front while the rest of the pack circles and attacks from behind.

Many of the savage humanoid races, particularly gnolls, kobolds, goblins, orcs, and the like, use hyenas as guard dogs. Such hyenas typically wear leather barding and are trained from birth to be vicious and savage—many such creatures are advanced hyenas.


GENERAL

CR 2 Hit Dice 3

XP 600

N, Medium, Animal

Init +1; Senses low light vision 60 ft, Scent, Perception +8


DEFENSE

AC 16, touch 12, flat-footed 14 (+2 dex, +4 armor)

hp 22

Fort +5, Ref +2, Will +2

Aura: -

SR: -

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 50 ft.

Space / Reach: 5 ft. / 5 ft.

Single Melee Bite +4 (1d6+2/x2)

Full Melee Bite +4 (1d6+2/x2), plus Hobble

Ranged None, but see Hyena Cackle

Special Attacks Hobble, Hyena Cackle

Action Points 0


STATISTICS

Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6

Base Atk +2; CMB +6; CMD 16

Feats -

Skills Stealth +6, Stealth +10 in natural settings (tall grass, brush)

Languages -


SPECIAL ABILITIES

Hobble

When a hyena takes a full attack action, it is able to clamp its mighty jaws upon its foes legs and savage them. This does the normal bite damage for a Hyena's bite and, unless the foe succeeds on a DC 12 Reflex save, also inflicts the Unsteady condition for 1 round.


Hyena Cackle

Once per encounter, as a standard action, a hyena may give off their horrible cackling laugh. This affects all enemies of the hyena in a fifty foot radius. Affected creatures must make a Will save versus a DC of 12 or suffer the Anxious condition until the end of the encounter. Any creature which makes its save is immune to further uses of this ability from any Hyena for 24 hours. This is a sonic-based fear condition.


TREASURE

sell value of approximately 500 gp


COMBAT TACTICS

Hyenas will attempt to sneak up on their victims using natural cover, and will try to get two of their members on the opposite side of the victims if possible. In the first round of combat, they will move in using a half move and use their Hyena Cackle ability, hoping to soften up their foes. They will then make charge attacks and bite, with flanks if at all possible. they will then try for full attacks with flanks to Hobble their victims.

If the fight is going poorly they will flee, and come back to see if any of their Hobbled victims have been left behind and are now easy pickings.