Immolation Bomb (Discovery): Difference between revisions

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[[Category:Epic Path]]
{{Template:Discovery
[[Category:Alchemist Discoveries]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Alchemist]] page.''
* ''Go back to the [[Alchemist Discoveries]] page.''


| IsBombMod=<onlyinclude>{{#ifeq:{{{transcludesection|IsBombMod}}}
| IsBombMod|Y
}}</onlyinclude>


=== Immolation Bomb ===
| GrandDiscovery=<onlyinclude>{{#ifeq:{{{transcludesection|GrandDiscovery}}}
| GrandDiscovery|
}}</onlyinclude>


'''Prerequisites''': Alchemist 3
| Flavor =


| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Su
}}</onlyinclude>


'''Benefit''': When the alchemist creates a bomb, he can choose to have its substance coat the direct target's body, causing the bomb to deal its damage over time instead of all at once. The bomb's effect lasts for a number of rounds equal to the number of damage dice the bomb would normally deal (for instance, a 5d6 bomb lasts for 5 rounds). When the bomb hits the direct target, the bomb deals 1d6 + the alchemist's Intelligence modifier in damage, and those within the splash zone take damage equal to 1 + the alchemist's Intelligence modifier (though they may still make a Reflex save for half). It repeats this damage against the direct target of the bomb each round the immolation bomb lasts, dealing the damage at the start of the alchemist's turn. Splash damage is dealt again to any creature that is adjacent to the direct target when it takes damage from the immolation bomb. A creature taking damage from an immolation bomb's direct hit can attempt to extinguish the flames as a full-round action that requires a Reflex save (DC = 10 + 1/2 the alchemist's level + the alchemist's Intelligent modifier). Because of the alchemical nature of this bomb, rolling on the ground does not grant a bonus on the saving throw, and dousing a creature with water does not stop it from burning. These bombs can be used underwater.
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Alchemist 10
}}</onlyinclude>


'''Note''': This is a bomb modifier discovery, and may not be combined with any other bomb modifier discoveries, until the Alchemist learns the Eureka class ability at level 22.
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|When the alchemist creates a bomb, they can choose to have its substance coat the primary target's body on a successful hit, causing the bomb to inflict the [[Burned]] condition in addition to its normal damage.  This only affects the primary target, and Burned does not stack. In all other ways, it operates as a normal bomb.
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Your bombs inflict [[Burned]] on their primary target, in addition to the normal damage.
}}</onlyinclude>
 
}}

Latest revision as of 11:53, 22 November 2019

Ability Type: Su

Prerequisites: Alchemist 10

Benefit: When the alchemist creates a bomb, they can choose to have its substance coat the primary target's body on a successful hit, causing the bomb to inflict the Burned condition in addition to its normal damage. This only affects the primary target, and Burned does not stack. In all other ways, it operates as a normal bomb.

Note: This is a 'bomb modifier' discovery, and may not be combined with any other 'bomb modifier' discoveries, until the alchemist learns the Eureka Bombs class feature at level 17.