Impact (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =


=== Impact ===
| Limitations = only on bludgeoning melee weapons that are not light weapons
* '''Price:''' +2 bonus
<!-- e.g. "bludgeoning only"-->
* '''Aura''' moderate transmutation; '''CL''' 9th; '''Weight''' -


This special ability can only be placed on bludgeoning melee weapons that are not light weapons.
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|2
}}</onlyinclude>


An impact weapon delivers a potent kinetic jolt when it strikes.  This adds +2 points of damage to the base damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.  
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|moderate transmutation
}}</onlyinclude>
 
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|9th
}}</onlyinclude>
 
| Weight = -
 
| IsEpic =
 
| Description = An impact weapon delivers a potent kinetic jolt when it strikes.  This adds +2 points of damage to the base damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.  


This additional damage only applies if the weapon is used to deal bludgeoning damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.
This additional damage only applies if the weapon is used to deal bludgeoning damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.
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In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as [[Bull Rush Strike]], [[Shield Slam]], or [[Unseat]].
In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as [[Bull Rush Strike]], [[Shield Slam]], or [[Unseat]].


* ''[[Creator]] Feat, bull's strength, lead blades, righteous might or giant form I; Cost +2 bonus''
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Adds +2 base weapon damage to a bludgeoning weapon.
}}</onlyinclude>
 
| Components = [[Bull's Strength (Spell)]], [[Lead Blades (Spell)]], [[Righteous Might (Spell)]], or [[Giant Form I (Spell)]]
 
}}

Revision as of 20:01, 21 December 2016

Impact (Melee Weapon Magic Property)

Enchant Cost: 2

An impact weapon delivers a potent kinetic jolt when it strikes. This adds +2 points of damage to the base damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.

This additional damage only applies if the weapon is used to deal bludgeoning damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.

In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as Bull Rush Strike, Shield Slam, or Unseat.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.