Impact Critical Shot (Feat): Difference between revisions

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| Benefit=Up to once per round, if you confirm a critical hit with a ranged attack, in addition to the normal damage your attack deals, you may also make a [[Might]] check against your target's Maneuver Defense. If you succeed, you can push your opponent back as if from the [[Bull Rush]] combat maneuver or knock that target [[Prone]] as if from a [[Trip]] combat maneuver. If you choose to bull rush, you cannot move with the target. Your maneuver does not provoke an attack of opportunity.
| Benefit=Up to once per round, if you confirm a critical hit with a ranged attack, in addition to the normal damage your attack deals, you may also make a [[Might]] check against your target's Maneuver Defense. If you succeed, you can push your opponent back as if from the [[Bull Rush]] combat maneuver or knock that target [[Prone]] as if from a [[Trip]] combat maneuver. If you choose to bull rush, you cannot move with the target. Your maneuver does not provoke an attack of opportunity.

Revision as of 02:25, 14 February 2020


With a series of ranged attacks, you bring your foes to their knees or force them to move.

Prerequisites: BAB +9, Dex 13, Point-Blank Shot (Feat)

Benefit: Up to once per round, if you confirm a critical hit with a ranged attack, in addition to the normal damage your attack deals, you may also make a Might check against your target's Maneuver Defense. If you succeed, you can push your opponent back as if from the Bull Rush combat maneuver or knock that target Prone as if from a Trip combat maneuver. If you choose to bull rush, you cannot move with the target. Your maneuver does not provoke an attack of opportunity.


Normal: You must be adjacent to perform a bull rush combat maneuver to bull rush an opponent, and you must be adjacent to perform a trip combat maneuver to trip an opponent.