Impervious (Melee Weapon Magic Property): Difference between revisions

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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+1
| PlusCost|+1
}}</onlyinclude>
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| An impervious item is warded against damage and decay.  A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's [[maneuver defense]], and gains a bonus to its [[durability]] equal to its [[enhancement bonus]].  Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5.   
| Description| An impervious weapon is warded against damage and decay.  A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's [[maneuver defense]], and gains a bonus to its [[durability]] equal to its [[enhancement bonus]].  Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5.   
 
If an impervious item gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed.  If it is destroyed, the magics of the property are destroyed as well.
}}</onlyinclude>


| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed.  If it is destroyed, the magics of the property are destroyed as well.
| StealthEffect|0
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 08:26, 2 June 2019

Impervious (Melee Weapon Magic Property)

Enchant Cost: +1

An impervious weapon is warded against damage and decay. A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's maneuver defense, and gains a bonus to its durability equal to its enhancement bonus. Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5.

If an impervious weapon gains the Broken condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.