Impervious (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons = Y
| Implements =
| Armor =
| Shields =
| Limitations =
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
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}}</onlyinclude>
}}</onlyinclude>


| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Aura|transmutation, moderate
| Description| An impervious weapon is warded against damage and decay.  A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's [[maneuver defense]], and gains a bonus to its [[durability]] equal to its [[enhancement bonus]].  Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5. 
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed.  If it is destroyed, the magics of the property are destroyed as well.
| CL|7th
}}</onlyinclude>
}}</onlyinclude>
| Weight = -
| IsEpic =
| Description = An impervious item is warded against damage and decay.  A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's combat maneuver defense against [[Sunder]] combat maneuvers, and it gains a bonus on saving throws against direct attacks (such as a disintegrate) equal to its enhancement bonus.  If an impervious item gains the [[Broken]] condition, it is automatically made whole again one hour later, as long as the item is not destroyed.  If it is destroyed, the magics of the property are destroyed as well.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|An impervious item is warded against damage and decay.
| ShortDesc|An impervious item is warded against damage and decay.
}}</onlyinclude>  
}}</onlyinclude>  
| Components = [[Fabricate (Spell)]], [[Make Whole (Spell)]]


}}
}}

Latest revision as of 08:26, 2 June 2019

Impervious (Melee Weapon Magic Property)

Enchant Cost: +1

An impervious weapon is warded against damage and decay. A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's maneuver defense, and gains a bonus to its durability equal to its enhancement bonus. Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5.

If an impervious weapon gains the Broken condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.