Impervious (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property


''Go back to [[ Magic Item Properties ]] page.''
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+1
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''Go back to [[ Magic Properties - Melee Weapons ]] page.''
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| An impervious weapon is warded against damage and decay.  A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's [[maneuver defense]], and gains a bonus to its [[durability]] equal to its [[enhancement bonus]]. Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5. 


''Go back to [[ Magic Properties - Ranged Weapons ]] page.''
If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed.  If it is destroyed, the magics of the property are destroyed as well.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|An impervious item is warded against damage and decay.
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=== Impervious ===
}}
* '''Price:''' +1 bonus
* '''Aura''' moderate transmutation; '''CL''' 7th; '''Weight''' —
 
An impervious weapon is warded from damage and decay.  A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means.
 
An impervious weapon gains double the normal bonus to its hardness and hit points for each point of its enhancement bonus. The break DC for an impervious weapon and the wielder's combat maneuver defense against sunder maneuvers against the impervious weapon each gain a bonus equal to twice the weapon's enhancement bonus. 
 
If an impervious weapon is damaged or even gains the broken condition, it heals from that damage at the rate of one hit point per hour as long as the weapon is not destroyed.  This will eventually remove the broken condition and restore the weapon completely.  If it is destroyed, the effect is lost.
 
* ''Craft Magic Arms and Armor, fabricate, make whole; Cost +1 bonus''

Latest revision as of 08:26, 2 June 2019

Impervious (Melee Weapon Magic Property)

Enchant Cost: +1

An impervious weapon is warded against damage and decay. A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's maneuver defense, and gains a bonus to its durability equal to its enhancement bonus. Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5.

If an impervious weapon gains the Broken condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.