Impervious (Ranged Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+1 }}</onlyinclude> | CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | CL|7...")
 
m (Text replacement - "| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | IsEpic| <!-- Values: Y (for yes) or leave blank (for no) --> }}</onlyinclude> " to "")
 
(3 intermediate revisions by 2 users not shown)
Line 5: Line 5:
}}</onlyinclude>
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|7
}}</onlyinclude>


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| IsEpic|
| Description| An impervious weapon is warded against damage and decay.  A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's [[maneuver defense]], and gains a bonus to its [[durability]] equal to its [[enhancement bonus]].  Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5. 
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed.  If it is destroyed, the magics of the property are destroyed as well.
| Description| An impervious item is warded against damage and decay.  A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's combat maneuver defense against [[Sunder]] combat maneuvers, and it gains a bonus on saving throws against direct attacks (such as a disintegrate) equal to its enhancement bonus.  If an impervious item gains the [[Broken]] condition, it is automatically made whole again one hour later, as long as the item is not destroyed.  If it is destroyed, the magics of the property are destroyed as well.
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 07:36, 2 June 2019

Impervious (Ranged Weapon Magic Property)

Enchant Cost: +1

An impervious weapon is warded against damage and decay. A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's maneuver defense, and gains a bonus to its durability equal to its enhancement bonus. Thus, a +1 impervious longsword has a durability of 2, but a +4 impervious longsword has a durability of 5.

If an impervious weapon gains the Broken condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.